GetPlayerCameraWeaponVector -
Nero_3D - 14.08.2011
GetPlayerCameraWeaponVector
As the title says, here I am providing a function which gets roughly the vector if you aim with a ranged weapon
Parameters
Код:
(playerid, & Float: vX, & Float: vY, & Float: vZ)
playerid The ID of the player you want to obtain the camera weapon vector of.
Float: vX A float to store the X coordinate, passed by reference.
Float: vY A float to store the Y coordinate, passed by reference.
Float: vZ A float to store the Z coordinate, passed by reference.
Returns false if there wasn't a ranged weapon equipped or the player isn't connected
This include only contain one function, you are free to copy / paste it
Download
GitHub v5
GitHub v3
Changelog v5
The major change is that I changed the code from a constant (~accurate with +-5 degrees) to a function
I know everyone likes images therefore I present the interpolation (---) for the measurement (points), y = zRot-Offset, x = Z-Vector
Well this could have been more accurate but I wanted to use a simple polynomial (y = a*(x-b)^c + d)
Anyway should be somehow accurate if you don't aim to low < -35 degrees
Re: GetPlayerCameraWeaponVector -
RyDeR` - 14.08.2011
Awesome! Thanks for sharing this useful include Nero.
+ rep.
Re : GetPlayerCameraWeaponVector -
[Ask]Terminator - 14.08.2011
realy nice release
Re: GetPlayerCameraWeaponVector -
Whitetiger - 14.08.2011
these aren't the correct offsets, you get the correct ones from going into weapon.dat..
Re: GetPlayerCameraWeaponVector -
Kar - 14.08.2011
Quote:
Originally Posted by whitetigerswt
these aren't the correct offsets, you get the correct ones from going into weapon.dat..
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These are the offsets that work with sa-mp
Re: GetPlayerCameraWeaponVector -
Lorenc_ - 14.08.2011
This will come in so damn handy for me, thanks alot nero!
rep + from me!
Re: GetPlayerCameraWeaponVector -
Scenario - 14.08.2011
Oh this will be very nice and useful!
+ rep
Re: GetPlayerCameraWeaponVector -
MiTToS - 14.08.2011
Awesome! I liked it.
Re: GetPlayerCameraWeaponVector -
Darnell - 09.09.2011
I like it.
AW: GetPlayerCameraWeaponVector -
Trooper[Y] - 09.09.2011
Was waiting for my doctor title to do that,
but now you did it, we can finally advance with camera functions.
Thanks a lot,
very helpful!
Re: GetPlayerCameraWeaponVector -
Alureon - 09.09.2011
Thanks i was waiting, for something like this.
Re: GetPlayerCameraWeaponVector -
Niko_boy - 12.09.2011
coool dude
and very usefull
Re: GetPlayerCameraWeaponVector -
ғαιιοцт - 27.12.2011
It's really handy! Nice work
Re: GetPlayerCameraWeaponVector -
newbie scripter - 08.12.2013
What Does It Do?? does it get the pos where the player is aiming?
AW: Re: GetPlayerCameraWeaponVector -
Nero_3D - 08.12.2013
Quote:
Originally Posted by newbie scripter
What Does It Do?? does it get the pos where the player is aiming?
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Yes it gets first the front vector (thats always the center of the screen) and adjust it to the crosshair of the weapon, also the aiming vector
Re: GetPlayerCameraWeaponVector -
iJumbo - 08.12.2013
Awesome
Re: AW: Re: GetPlayerCameraWeaponVector -
newbie scripter - 12.12.2013
Quote:
Originally Posted by Nero_3D
Yes it gets first the front vector (thats always the center of the screen) and adjust it to the crosshair of the weapon, also the aiming vector
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then my idea can become true
Re: AW: Re: GetPlayerCameraWeaponVector -
Ballu Miaa - 05.01.2014
Quote:
Originally Posted by Nero_3D
Yes it gets first the front vector (thats always the center of the screen) and adjust it to the crosshair of the weapon, also the aiming vector
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Crazy i always needed something like this to make a shooting range i think. Great work. Rep+4
Re: GetPlayerCameraWeaponVector -
Voxel - 05.01.2014
Nice I was looking for this
Re: GetPlayerCameraWeaponVector -
iZN - 05.01.2014
This looks good! It might get handy.