map/rounds change - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: map/rounds change (
/showthread.php?tid=275898)
map/rounds change -
bboytimix - 11.08.2011
hello guys i need help with map changing
if all players in team[playerid]=2 if [all] player only will be other map
the mode will respawn all
Re: map/rounds change -
Unknown_Killer - 11.08.2011
hmmm you have 2 choice
1) is to set timer to check if all players of team[playerid]=2 dead then SendRconCommand("gmx");
2) make a stock with variable when each player join team 2 set like team2++;
check this example
pawn Код:
new team2;
stock CheckForalldead(playerid)
{
if(team2 == 0)
{
SendRconCommand("gmx");
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(team[playerid] == 2)
{
team2--;
CheckForalldead(playerid);
}
return 1;
}
Not tested