[HELP] How to.... - Printable Version
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[HELP] How to.... -
Huxley - 10.08.2011
Hello.
I would like to ask about
How do I make a player's visibility on radar to be invisible after they selected a choice via Dialog?
If you help,thanks.I would really appreciate your help.
Sincerely,
Huxley.
Re: [HELP] How to.... -
emokidx - 10.08.2011
well i dont know very much but its something regarding :
to disable
Re: [HELP] How to.... -
s0nic - 10.08.2011
Here ya go..
So you can set the color first then place this snippet right after..
Though i remember there was another way..but it should work in the way you need it too..
pawn Код:
SetPlayerColor(playerid, (GetPlayerColor(playerid) & 0xFFFFFF00));//invisible marker and keep the player's color at the same time
And im assuming in the dialog they are choosing their color? Or what..
Re: [HELP] How to.... -
Anzhelov - 10.08.2011
Just add one line under "OnGameModeInit()"
To enable = ShowPlayerMarkers(1);
To disable = ShowPlayerMarkers(0);
--- Same goes to the name tags, if you want to disable/enable them. ---
To enable = ShowNameTags(1);
To disable = ShowNameTags(0);
Re: [HELP] How to.... -
shaikh007 - 10.08.2011
Here is the code originally from my own server
pawn Код:
CMD:marker(playerid, params[])
{
ShowPlayerDialog(playerid,1240,DIALOG_STYLE_LIST,"Map Markers","Show Marker\nHide Marker","Ok", "Cancel");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case 1240:
{
if(!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1;
}
switch(listitem)
{
case 0:
{
for(new i=0; i<MAX_PLAYERS; i++) SetPlayerMarkerForPlayer( i, playerid, GetPlayerColor( playerid ) ); //from wiki
return SendClientMessage(playerid, 0x80FF00AA, "Your marker is now seeable for everyone.");
}
case 1:
{
for(new i=0; i<MAX_PLAYERS; i++) SetPlayerMarkerForPlayer( i, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) ); //from wiki
return SendClientMessage(playerid, 0x80FF00AA, "Your marker is now invisible for everyone.");
}
}
}
}
return 1;
}
I think this will help this code was made by Jeffry he made me that code but without dialog i converted into dialog for you.