new Float:SaveHealth[MAX_PLAYERS];
GetPlayerHealth(playerid, SaveHealth[playerid]); INI_WriteFloat(File,"Health",GetPlayerHealth(playerid));
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
enum pInfo { pPass, pCash, pAdmin, pHealth, pDead, pSkin, pTeam, pPosx, pPosy, pPosz }
public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Float("Health",PlayerInfo[playerid][pHealth]); INI_Int("Skin",PlayerInfo[playerid][pSkin]); INI_Int("Team",PlayerInfo[playerid][pTeam]); INI_Int("X",PlayerInfo[playerid][pPosx]); INI_Int("Y",PlayerInfo[playerid][pPosy]); INI_Int("Z",PlayerInfo[playerid][pPosz]); return 1; }
enum pInfo
{
pPass,
pCash,
pAdmin,
Float: pHealth,
pDead,
pSkin,
pTeam,
pPosx,
pPosy,
pPosz
}
GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
INI_WriteFloat(File,"Health",PlayerInfo[playerid][pHealth]);
it all works except for health saving, ( it saves some idiotic numbers like Health = 1112276992)
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the problems i was having were loading it, but the saving was ok ( e.x. if i had 51 hp, in the .ini file was Health = 51.00000)
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new Float:SaveHealth[MAX_PLAYERS];
GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); INI_WriteFloat(File,"Health",PlayerInfo[playerid][pHealth]);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
enum pInfo { pPass, pCash, pAdmin, Float: pHealth, pDead, pSkin, pTeam, pPosx, pPosy, pPosz }
public LoadUser_data(playerid,name[],value[]) { INI_Int("Password",PlayerInfo[playerid][pPass]); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Float("Health",PlayerInfo[playerid][pHealth]); INI_Int("Skin",PlayerInfo[playerid][pSkin]); INI_Int("Team",PlayerInfo[playerid][pTeam]); INI_Int("X",PlayerInfo[playerid][pPosx]); INI_Int("Y",PlayerInfo[playerid][pPosy]); INI_Int("Z",PlayerInfo[playerid][pPosz]); return 1; }