Public problem - Printable Version
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Public problem -
RatHack - 09.08.2011
Hi,
I want to dont use the next publics
pawn Код:
C:\Users\Valentino\Desktop\Rat's propiety\0.3b Server Samp1\pawno\include\vida.inc(180) : error 004: function "UnJugadorHaHackeadoVida" is not implemented
C:\Users\Valentino\Desktop\Rat's propiety\0.3b Server Samp1\pawno\include\vida.inc(201) : error 004: function "UnJugadorHaHackeadoChaleco" is not implemented
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
AW: Public problem -
Nero_3D - 09.08.2011
That cant be fixed with your mode, go to the topic of the include and blame the auther for not knowing how to write a good include!
But what you can do is
1. You change the include
2. You put the publics in your mode without something inside
Respuesta: Public problem -
RatHack - 09.08.2011
And, how to fix it? i dont want to put that publics in my GM.. how to?
EDIT: If i don't put anthung in the include, it make something weird..
AW: Public problem -
Nero_3D - 09.08.2011
Just open the include search for "UnJugadorHaHackeadoVida" and "UnJugadorHaHackeadoChaleco" and delete every line you find it
Respuesta: Public problem -
RatHack - 09.08.2011
But i need that publics because i need it, its a anti health and armour hack..
Re: Public problem -
MadeMan - 09.08.2011
Post the problem in the topic where you got this script.
Respuesta: Public problem -
RatHack - 09.08.2011
I already but no one reply..
Respuesta: Public problem -
RatHack - 09.08.2011
Sorry for double post
But if i define that publics in my FS, when i spawn IG i automatically die.
Thats why i need to no define that publics
Someone know?
AW: Public problem -
Nero_3D - 09.08.2011
If you put them in your mode and you die than the include is broken
Because if you put these publics in your mode without any code you dont change anything at all
Respuesta: Public problem -
RatHack - 09.08.2011
Hmm, maybe there are something in OnplayerSpawn, this is the code from the inc.
inc:
pawn Код:
//===============[OnPlayerSpawn]================================
public OnPlayerSpawn(playerid)
{
Spawned[playerid]=true;
return CallLocalFunction("OnPlayerSpawn2","i",playerid);
}