if(strcmp(cmd, "/ticket", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] != 2)
{
SCM(playerid, COLOR_GREY, " You are not a Cop!");
return 1;
}
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SCM(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SCM(playerid, COLOR_GREY, " Ticket Money can't be below 1 or higher then 99999 !"); return 1; }
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /ticket [playerid/PartOfName] [price] [reason]");
return 1;
}
format(string, sizeof(string), "* You gave %s a Ticket costing $%d, reason: %s", giveplayer, moneys, (result));
SCM(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Officer %s has given you a Ticket costing $%d, reason: %s", sendername, moneys, (result));
SCM(giveplayerid, COLOR_LIGHTBLUE, string);
SCM(giveplayerid, COLOR_LIGHTBLUE, "* Type /accept ticket, to accept it.");
TicketOffer[giveplayerid] = playerid;
TicketMoney[giveplayerid] = moneys;
return 1;
}
else
{
SCM(playerid, COLOR_GREY, " That player is not near you !");
return 1;
}
}
}
else
{
SCM(playerid, COLOR_GREY, " That player is Offline !");
return 1;
}
}
return 1;
}
if(newstate == PLAYER_STATE_WASTED)
{
if(WantedLevel[playerid] >= 1)
{
new price = WantedLevel[playerid] * 500;
new count;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == 2 && CrimInRange(30.0, playerid,i))
{
count = 1;
format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
GivePlayerMoney(i, price / 2);
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
}
}
if(count == 1)
{
PlayerInfo[playerid][pMats] = 0;
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid])*(300);
SetPlayerWantedLevel(playerid, 0);
format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price);
SCM(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
}
}
}
if(newstate == PLAYER_STATE_WASTED)
im trying to use the command /ticket and it seems it aint working and i dont understand whats wrong,heres the code
pawn Код:
it says "you are not a cop" even if im on or off duty ,any idea? edit : the gov command says the same thing,but i think ill be able to fix it if you can help me with the one above i'll also add 1 more thing here so i dont open another topic,when the suspect is killed,as a cop,i dont get the money and the suspect doesnt go to jail pawn Код:
thx in advance |
pawn Код:
|
SetPlayerPos(playerid, 215.0438, 109.7535, 999.0156);
SetPlayerInterior(playerid, 10);
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pJob] > 0)
{
SCM(playerid, COLOR_GREY, " Can't invite him, player has a Job !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Firemen/Ambulance"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Corleone"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Barzini "; ChosenSkin[para1] = 120; SetPlayerSkin(para1, 258); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "The Nang Boys"; ChosenSkin[para1] = 184; SetPlayerSkin(para1, 184); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Underground Street"; ChosenSkin[para1] = 24; SetPlayerSkin(para1, 24); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Ballas"; ChosenSkin[para1] = 104; SetPlayerSkin(para1, 104); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Grove"; ChosenSkin[para1] = 271; SetPlayerSkin(para1, 271); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Los Santos Vagos"; ChosenSkin[para1] = 110; SetPlayerSkin(para1, 110); }
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Tow Car Company"; ChosenSkin[para1] = 50; SetPlayerSkin(para1, 50); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
PlayerInfo[para1][pFwarn] = 0;
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " You have Joined the %s, you were invited by Leader %s", ftext, sendername);
SCM(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have Invited %s to join the %s.", giveplayer,ftext);
SCM(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SCM(para1, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use.");
SCM(para1, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'.");
}
else
{
SCM(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
}
return 1;
}
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SCM(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");
SCM(playerid, COLOR_WHITE, "ID = 1 = Police Force || ID = 2 = FBI || ID = 3 = National Guard || ID = 4 = Ambulance ||");
SCM(playerid, COLOR_WHITE, "ID = 5 = Corleone || ID = 6 = Barzini || ID = 7 Presedinte || ID = 8 = Hitman ||");
SCM(playerid, COLOR_WHITE, "ID = 9 = News Reporter || ID = 10 = Taxi || ID = 11 = School Instructor || ID = 12 = The Nang Boys ||");
SCM(playerid, COLOR_WHITE, "ID = 13 = Underground Street Tunning || ID = 14 = Ballas || ID = 15 Grove || ID = 16 Los Santos Vagos");
SCM(playerid, COLOR_WHITE, "ID = 17 = Tow Car Company");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 17 || level < 0) { SCM(playerid, COLOR_GREY, " Dont go below number 0, or above number 17!"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 1337)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SCM(playerid, COLOR_GREY, " That player is in a Faction / Family !");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
PlayerInfo[para1][pRank] = 6;
SetPlayerHealth(para1, 0.0);
format(string, sizeof(string), " You have been promoted to Leader to your requested Faction by Admin %s", sendername);
SCM(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level);
SCM(playerid, COLOR_LIGHTBLUE, string);
if(level == 0) { PlayerInfo[para1][pChar] = 0; }
else if(level == 1) { PlayerInfo[para1][pChar] = 71; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //Corleone
else if(level == 6) { PlayerInfo[para1][pChar] = 270; } //Barzini
else if(level == 7) { PlayerInfo[para1][pChar] = 186; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 184; } //The Nang Boys
else if(level == 13) { PlayerInfo[para1][pChar] = 24; } //Underground Street Tunning
else if(level == 14) { PlayerInfo[para1][pChar] = 104; } //Ballas
else if(level == 15) { PlayerInfo[para1][pChar] = 271; } //Grove
else if(level == 16) { PlayerInfo[para1][pChar] = 110; } //Los Santos Vagos
else if(level == 17) { PlayerInfo[para1][pChar] = 50; } //Tow Car Comapny
gTeam[para1] = 17;
PlayerInfo[para1][pTeam] = 17;
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
GetPlayerName(playerid, numewarning, sizeof(numewarning));
format(string, sizeof(string), "[AdmWarning]: %s ia dat leader[%d] lui %s.",numewarning,level,giveplayer);
ABroadCast(COLOR_LIGHTRED,string, 5);
}
}//not connected
}
else
{
SCM(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}