//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
if (strlen(dini_Get("LuxAdmin/Config/aka.txt",tmp3)) < 3)
format(str,sizeof(str),"* Player %s (Id:%d[%s]) has joined the server", PlayerName,playerid,GetPlayerCountryName(playerid));
else if (!strcmp(dini_Get("LuxAdmin/Config/aka.txt",tmp3),PlayerName,true))
format(str,sizeof(str),"* Player %s (Id:%d[%s]) has joined the server", PlayerName,playerid,GetPlayerCountryName(playerid));
else format(str,sizeof(str),"Player %s (Id:%d[%s]) has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("LuxAdmin/Config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(AccInfo[i][Level] > 3)
Inter_SendClientMessage(i,grey,str);
else
{
format(string,sizeof(string),"* Player %s (Id:%d) has joined the server", PlayerName, playerid);
Inter_SendClientMessage(i,grey,string);
}
}
}
}
//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
if (strlen(dini_Get("ladmin/config/aka.txt",tmp3)) < 3)
format(string,sizeof(string),"* Player %s (Id:%d[%s]) has joined the server", PlayerName,playerid,GetPlayerCountryName(playerid));
else if (!strcmp(dini_Get("ladmin/config/aka.txt",tmp3),PlayerName,true))
format(string,sizeof(string),"* Player %s (Id:%d[%s]) has joined the server", PlayerName,playerid,GetPlayerCountryName(playerid));
else format(string,sizeof(string),"Player %s (Id:%d[%s]) has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("ladmin/config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[playerid][Level] >= 3)
SendClientMessage(i,grey,string);
else
{
format(string,sizeof(string),"* Player %s (Id:%d) has joined the server", PlayerName, playerid);
SendClientMessage(i,grey,string);
}
}
}
}
if(PlayerInfo[i][Level] >= 3)
if(PlayerInfo[playerid][Level] >= 3)
Uh Hi.
Have you tried pawn Код:
pawn Код:
|
//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
format(string,sizeof(string),"Player %s [ID:%d][Country:%s] has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("ladmin/config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[i][Level] >= 2)
SendClientMessage(i,grey,string);
else
{
format(string,sizeof(string),"* Player %s [ID:%d] has joined the server", PlayerName, playerid);
SendClientMessage(i,grey,string);
}
}
}
}
Problem almost solved!
What I want now is to make admins NOT see the (Aka: ) if the players doesnt have any Aka. If anyone can help that would be perfect, but its good as it is ![]() Edit: Worked good on test server, on main server not. -.- |
//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
format(string,sizeof(string),"Player %s [ID:%d][Country:%s] has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("ladmin/config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[i][Level] >= 2 && PlayerInfo[i][Level] > 0)
SendClientMessage(i,grey,string);
else
{
format(string,sizeof(string),"* Player %s [ID:%d] has joined the server", PlayerName, playerid);
SendClientMessage(i,grey,string);
}
}
}
}
//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
format(string,sizeof(string),"Player %s [ID:%d][Country:%s] has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("ladmin/config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[i][Level] >= 2 && PlayerInfo[i][Level] > 0)
SendClientMessage(i,grey,string);
else
{
format(string,sizeof(string),"* Player %s [ID:%d] has joined the server", PlayerName, playerid);
SendClientMessage(i,grey,string);
}
}
}
}
//==============================================================================
// Connect Messages
//==============================================================================
if(ServerInfo[ConnectMessages] == 1)
{
format(string,sizeof(string),"Player %s [ID:%d][Country:%s] has joined the server (Aka: %s)",PlayerName,playerid,GetPlayerCountryName(playerid),dini_Get("ladmin/config/aka.txt",tmp3));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[i][Level] > 2 && PlayerInfo[i][Level] > 0)
SendClientMessage(i,grey,string);
else
{
format(string,sizeof(string),"* Player %s [ID:%d] has joined the server", PlayerName, playerid);
SendClientMessage(i,grey,string);
}
}
}
}
So only admin level 2 can see it? Then use
pawn Код:
|
How about dropping your solution here so other people can use to to?
|