A freaking door - Printable Version
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+---- Thread: A freaking door (
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A freaking door -
Jimmeh! - 06.08.2011
I.. need.. help..
Is it impossible to find a script for a door? JUST a simple script with /open and /close
/open - CreateObject(door, X ,x ,x ,x ,x 90) [90 as in 90 degree tilt]
/close - CreateObject (door, X,x,x,x ,x 0 ) [0 as in the door is now closed]
Re: A freaking door -
Jimmeh! - 06.08.2011
bump please help!!
Re: A freaking door -
=WoR=Varth - 06.08.2011
You mean you want a movable door?
Re: A freaking door -
Jimmeh! - 06.08.2011
Yes, one you can open and close.
Re: A freaking door -
=WoR=Varth - 06.08.2011
https://sampforum.blast.hk/showthread.php?tid=151452
Re: A freaking door -
[bs]_lancer - 06.08.2011
Quote:
Originally Posted by varthshenon
|
i think hes talking about MoveObject..
well take this ..
On top of script
Under OnGameModtInt
pawn Код:
door = CreatObject(X,Y,Z);
and here the cmd
pawn Код:
if(strcmp(cmdtext, "/door", true) == 0)
{
if(GateStatus == 0)
{
MoveObject(door, Open Cords, 3.0);
GateStatus = 1;
return 1;
}
if(GateStatus == 1)
{
MoveObject(door, Closing Cords, 3.0);
GateStatus = 0;
}
return 1;
}
Re: A freaking door -
=WoR=Varth - 06.08.2011
Quote:
Originally Posted by Jimmeh!
I.. need.. help..
/open - CreateObject(door, X ,x ,x ,x ,x 90) [90 as in 90 degree tilt]
/close - CreateObject (door, X,x,x,x ,x 0 ) [0 as in the door is now closed]
|
Quote:
Originally Posted by [bs]_lancer
i think hes talking about MoveObject..
|
He only want to change the rotation.
Re: A freaking door -
[bs]_lancer - 06.08.2011
hmm k then i think i got him wrong.