if(listitem == 1) { if( rank[playerid] >= 1 ) { SendClientMessage(playerid, COLOR_GREY, "Vocк escolheu demoliзгo Como sua classe."); SendClientMessage(playerid, COLOR_GREY, "Digite: /mudar Para Mudar de Classe."); gPlayerClass[playerid] = DEMOLITION; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 73); } else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 27); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } else { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Selecione Sua Classe", "Assalto\nDemoliзao\nSniper\nPiloto\nMedico\nEngenheiro\nPyroman\nScout\nGeneral/Commander", "Selecione", "Cancelar"); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, COLOR_RED, "Vocк precisa ter rank 1 para ser Demoliзao!"); } }
C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2525) : warning 217: loose indentation C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2530) : warning 217: loose indentation C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2634) : warning 217: loose indentation C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488) : warning 204: symbol is assigned a value that is never used: "string" C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488 -- 2851) : warning 209: function "OnDialogResponse" should return a value C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488 -- 2853) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488 -- 2856) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488 -- 2859) : error 021: symbol already defined: "GetPlayerName" C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2488 -- 2859) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[128]; if(dialogid == 2 ) { if(!response) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander\nAdmin", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_GREY, "You chose the assault as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ASSAULT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 25, 100); SetPlayerSkin(playerid, 287); }else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 25, 100); SetPlayerSkin(playerid, 285); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 1) { if( rank[playerid] >= 1 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the demolition as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = DEMOLITION; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 73); }else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 27); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } }else { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, COLOR_RED, "You need to be rank 1 to be able to use Demolition !"); } } if(listitem == 2) { SendClientMessage(playerid, COLOR_GREY, "You chose the sniper as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = SNIPER; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 124); }else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 206); }else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 3) { if(gTeam[playerid] == TEAM_JAPAN || gTeam[playerid] == TEAM_RUSSIA) { SendClientMessage(playerid, COLOR_GREY, "You cant be a pilot on russia or japan!"); TogglePlayerControllable(playerid, 1); return 1; } if(rank[playerid] >= 13) { SendClientMessage(playerid, COLOR_GREY, "You chose the pilot as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = PILOT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 163); GivePlayerWeapon(playerid, 22, 50); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 284); GivePlayerWeapon(playerid, 22, 50); } } else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 3 to be a pilot!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } } if(listitem == 4) { SendClientMessage(playerid, COLOR_GREY, "You chose the medic as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = MEDIC; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 275); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 1, 1); SetPlayerSkin(playerid, 275); }else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 70); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); SetPlayerSkin(playerid, 70); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 5) { SendClientMessage(playerid, COLOR_GREY, "You chose the engineer as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ENGINEER; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 179); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 29, 200); }else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 50); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 29, 200); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if( listitem == 6 ) //pyro { if( rank[playerid] >= 4 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the pyroman as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = PYRO; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 279); GivePlayerWeapon(playerid, 16, 20); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 37, 550); }else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 278); GivePlayerWeapon(playerid, 16, 20); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 37, 250); }else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } }else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 4 to be a pyroman!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if( listitem == 7 )//scout { if( rank[playerid] >= 1 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the scout as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = SCOUT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 128); SetPlayerArmour(playerid, 25); GivePlayerWeapon(playerid, 28, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 200); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 202); SetPlayerArmour(playerid, 25); GivePlayerWeapon(playerid, 28, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 200); }else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } }else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 1 to be a scout!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if(listitem == 8) { if(rank[playerid] >= 8) { SendClientMessage(playerid, COLOR_GREY, "You chose general (commander) as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = GENERAL; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 283); SetPlayerArmour(playerid, 95); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); GeneralClass[playerid][1] = 1; } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 288); SetPlayerArmour(playerid, 95); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); GeneralClass[playerid][2] = 1; }else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); if(gTeam[playerid] == TEAM_RUSSIA) GeneralClass[playerid][3] = 1; if(gTeam[playerid] == TEAM_JAPAN) GeneralClass[playerid][4] = 1; } }else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 8 to be a general (commander)!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if( listitem == 9 ) // admin NOTE: general is 8 { if( adminlevel[playerid] > 0 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the Admin as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ADMIN; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); SetPlayerColor(playerid, LIGHTGREEN); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); }else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); } }else SendClientMessage(playerid, COLOR_RED, "Bye bye - You aren't admin !"); } }
Hm, ja sei qual erro, se ngm responder aqui posto dps e edito q agr vo pra aula flw
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2 )
{
if(!response)
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander\nAdmin", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
}
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You chose the assault as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ASSAULT;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 25, 100);
SetPlayerSkin(playerid, 287);
}
else if(gTeam[playerid] == TEAM_GERMANY)
{
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 25, 100);
SetPlayerSkin(playerid, 285);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
if(listitem == 1)
{
if( rank[playerid] >= 1 )
{
SendClientMessage(playerid, COLOR_GREY, "You chose the demolition as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = DEMOLITION;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
GivePlayerWeapon(playerid, 16, 50);
GivePlayerWeapon(playerid, 36, 5);
GivePlayerWeapon(playerid, 24, 200);
SetPlayerSkin(playerid, 73);
}
else if(gTeam[playerid] == TEAM_GERMANY)
{
GivePlayerWeapon(playerid, 16, 50);
GivePlayerWeapon(playerid, 36, 5);
GivePlayerWeapon(playerid, 24, 200);
SetPlayerSkin(playerid, 27);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
else
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
SendClientMessage(playerid, COLOR_RED, "You need to be rank 1 to be able to use Demolition !");
}
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_GREY, "You chose the sniper as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = SNIPER;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
SetPlayerSkin(playerid, 124);
}
else if(gTeam[playerid] == TEAM_GERMANY)
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
SetPlayerSkin(playerid, 206);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
if(listitem == 3)
{
if(gTeam[playerid] == TEAM_JAPAN || gTeam[playerid] == TEAM_RUSSIA)
{
SendClientMessage(playerid, COLOR_GREY, "You cant be a pilot on russia or japan!");
TogglePlayerControllable(playerid, 1);
return 1;
}
if(rank[playerid] >= 13)
{
SendClientMessage(playerid, COLOR_GREY, "You chose the pilot as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = PILOT;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 163);
GivePlayerWeapon(playerid, 22, 50);
}
if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 284);
GivePlayerWeapon(playerid, 22, 50);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 3 to be a pilot!");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
}
}
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_GREY, "You chose the medic as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = MEDIC;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 275);
GivePlayerWeapon(playerid, 23, 200);
GivePlayerWeapon(playerid, 1, 1);
SetPlayerSkin(playerid, 275);
}
else if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 70);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 23, 200);
SetPlayerSkin(playerid, 70);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_GREY, "You chose the engineer as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ENGINEER;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 179);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 29, 200);
}
else
if(gTeam[playerid] == TEAM_GERMANY) {
SetPlayerSkin(playerid, 50);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 29, 200);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) {
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
if( listitem == 6 )
{ //pyro
if( rank[playerid] >= 4 )
{
SendClientMessage(playerid, COLOR_GREY, "You chose the pyroman as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = PYRO;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 279);
GivePlayerWeapon(playerid, 16, 20);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 23, 200);
GivePlayerWeapon(playerid, 37, 550);
}
else if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 278);
GivePlayerWeapon(playerid, 16, 20);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 23, 200);
GivePlayerWeapon(playerid, 37, 250);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 4 to be a pyroman!");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
}
}
if( listitem == 7 )
{ //scout
if( rank[playerid] >= 1 )
{
SendClientMessage(playerid, COLOR_GREY, "You chose the scout as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = SCOUT;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 128);
SetPlayerArmour(playerid, 25);
GivePlayerWeapon(playerid, 28, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 22, 200);
}
if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 202);
SetPlayerArmour(playerid, 25);
GivePlayerWeapon(playerid, 28, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 22, 200);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 34, 200);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 24, 200);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 1 to be a scout!");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 8)
{
if(rank[playerid] >= 8)
{
SendClientMessage(playerid, COLOR_GREY, "You chose general (commander) as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = GENERAL;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 283);
SetPlayerArmour(playerid, 95);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 28, 200);
GeneralClass[playerid][1] = 1;
}
if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 288);
SetPlayerArmour(playerid, 95);
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 28, 200);
GeneralClass[playerid][2] = 1;
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
GivePlayerWeapon(playerid, 31, 200);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 28, 200);
if(gTeam[playerid] == TEAM_RUSSIA) GeneralClass[playerid][3] = 1;
if(gTeam[playerid] == TEAM_JAPAN) GeneralClass[playerid][4] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 8 to be a general (commander)!");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngineer\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel");
TogglePlayerControllable(playerid, 0);
}
}
if( listitem == 9 )
{ // admin NOTE: general is 8
if( adminlevel[playerid] > 0 )
{
SendClientMessage(playerid, COLOR_GREY, "You chose the Admin as your class.");
SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again.");
gPlayerClass[playerid] = ADMIN;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
SetPlayerColor(playerid, LIGHTGREEN);
if(gTeam[playerid] == TEAM_USA)
{
SetPlayerSkin(playerid, 217);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 38, 20000);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 22, 20000);
}
if(gTeam[playerid] == TEAM_GERMANY)
{
SetPlayerSkin(playerid, 217);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 38, 20000);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 22, 20000);
}
else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN )
{
SetPlayerSkin(playerid, 217);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 38, 20000);
GivePlayerWeapon(playerid, 1, 1);
GivePlayerWeapon(playerid, 22, 20000);
}
}
else SendClientMessage(playerid, COLOR_RED, "Bye bye - You aren't admin !");
}
}
return 1;
}
Quote: Originally Posted by Sergio_MOW Hm, ja sei qual erro, se ngm responder aqui posto dps e edito q agr vo pra aula flw kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk sу pra aumentar post kkkkk euri com essa desculpa #TOPIC Pronto, ajeitei o codigo: PHP Code: public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 2 ) { if(!response) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander\nAdmin", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_GREY, "You chose the assault as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ASSAULT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 25, 100); SetPlayerSkin(playerid, 287); } else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 25, 100); SetPlayerSkin(playerid, 285); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 1) { if( rank[playerid] >= 1 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the demolition as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = DEMOLITION; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 73); } else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 16, 50); GivePlayerWeapon(playerid, 36, 5); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 27); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } else { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid, COLOR_RED, "You need to be rank 1 to be able to use Demolition !"); } } if(listitem == 2) { SendClientMessage(playerid, COLOR_GREY, "You chose the sniper as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = SNIPER; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 124); } else if(gTeam[playerid] == TEAM_GERMANY) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); SetPlayerSkin(playerid, 206); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 3) { if(gTeam[playerid] == TEAM_JAPAN || gTeam[playerid] == TEAM_RUSSIA) { SendClientMessage(playerid, COLOR_GREY, "You cant be a pilot on russia or japan!"); TogglePlayerControllable(playerid, 1); return 1; } if(rank[playerid] >= 13) { SendClientMessage(playerid, COLOR_GREY, "You chose the pilot as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = PILOT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 163); GivePlayerWeapon(playerid, 22, 50); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 284); GivePlayerWeapon(playerid, 22, 50); } } else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 3 to be a pilot!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } } if(listitem == 4) { SendClientMessage(playerid, COLOR_GREY, "You chose the medic as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = MEDIC; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 275); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 1, 1); SetPlayerSkin(playerid, 275); } else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 70); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); SetPlayerSkin(playerid, 70); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if(listitem == 5) { SendClientMessage(playerid, COLOR_GREY, "You chose the engineer as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ENGINEER; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 179); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 29, 200); } else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 50); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 29, 200); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } if( listitem == 6 ) { //pyro if( rank[playerid] >= 4 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the pyroman as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = PYRO; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 279); GivePlayerWeapon(playerid, 16, 20); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 37, 550); } else if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 27; GivePlayerWeapon(playerid, 16, 20); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 23, 200); GivePlayerWeapon(playerid, 37, 250); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 4 to be a pyroman!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if( listitem == 7 ) { //scout if( rank[playerid] >= 1 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the scout as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = SCOUT; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 12; SetPlayerArmour(playerid, 25); GivePlayerWeapon(playerid, 28, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 200); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 202); SetPlayerArmour(playerid, 25); GivePlayerWeapon(playerid, 28, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 200); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 34, 200); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 24, 200); } } else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 1 to be a scout!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if(listitem == { if(rank[playerid] >= { SendClientMessage(playerid, COLOR_GREY, "You chose general (commander) as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = GENERAL; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 283); SetPlayerArmour(playerid, 95); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); GeneralClass[playerid][1] = 1; } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 28; SetPlayerArmour(playerid, 95); GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); GeneralClass[playerid][2] = 1; } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { GivePlayerWeapon(playerid, 31, 200); GivePlayerWeapon(playerid, 27, 200); GivePlayerWeapon(playerid, 28, 200); if(gTeam[playerid] == TEAM_RUSSIA) GeneralClass[playerid][3] = 1; if(gTeam[playerid] == TEAM_JAPAN) GeneralClass[playerid][4] = 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You have to have atleast rank 8 to be a general (commander)!"); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Pick Your Class", "Assault\nDemolition\nSniper\nPilot\nMedic\nEngine er\nPyroman\nScout\nGeneral/Commander", "Select", "Cancel"); TogglePlayerControllable(playerid, 0); } } if( listitem == 9 ) { // admin NOTE: general is 8 if( adminlevel[playerid] > 0 ) { SendClientMessage(playerid, COLOR_GREY, "You chose the Admin as your class."); SendClientMessage(playerid, COLOR_GREY, "You can type /switchclass to change your class again."); gPlayerClass[playerid] = ADMIN; PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); SetPlayerColor(playerid, LIGHTGREEN); if(gTeam[playerid] == TEAM_USA) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); } if(gTeam[playerid] == TEAM_GERMANY) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); } else if( gTeam[playerid] == TEAM_RUSSIA || gTeam[playerid] == TEAM_JAPAN ) { SetPlayerSkin(playerid, 217); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 38, 20000); GivePlayerWeapon(playerid, 1, 1); GivePlayerWeapon(playerid, 22, 20000); } } else SendClientMessage(playerid, COLOR_RED, "Bye bye - You aren't admin !"); } } return 1; } Depois disso, aperte CTRL + G e digite 2488 na caixa que irб aparecer na sua tela. Entгo na linha 2488, provavelmente, vocк irб encontrar GetPlayerName, entгo apague tudo que esteja entre a primeira chave ( { ) e ultima ( } ). |
C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2857) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2860) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2863) : error 021: symbol already defined: "GetPlayerName" C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2864) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2867) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2871) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2872) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : error 021: symbol already defined: "dini_IntSet" C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : warning 215: expression has no effect C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : warning 215: expression has no effect C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : warning 215: expression has no effect C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : error 001: expected token: ";", but found ")" C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883) : error 010: invalid function or declaration C:\Documents and Settings\Tche\Desktop\Samp Server\gamemodes\guerras.pwn(2883 -- 2889) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 11 Errors.
2857 if(dialogid == 60) 2860 if(response == 1) 2863 GetPlayerName(playerid, playername, sizeof(playername)); 2864 if(strlen(inputtext) == 0) 2867 return 1; 2871 pass = dini_Get(udb_encode(playername), "Password"); 2872 if( udb_hash(inputtext) == strval(pass) ) 2883 dini_IntSet(udb_encode(playername), "logged", 1);