Vehicle upside down - Printable Version
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Vehicle upside down -
Incubator - 03.08.2011
Is there any way to check if a vehicle is upside down other than by the rate of health loss?
Because I found an annoying bug, that if you exit a vehicle before it flips over and than it chaches on fire, GetVehicleHealth will give the health value of the vehicle before you exit it :\ (Feel free to try and see for yourself)
Re: Vehicle upside down -
Calgon - 03.08.2011
You can use this stock made by hencz:
pawn Код:
stock IsVehicleUpsideDown(vehicleid)
{
new Float:quat_w,Float:quat_x,Float:quat_y,Float:quat_z;
GetVehicleRotationQuat(vehicleid,quat_w,quat_x,quat_y,quat_z);
new Float:y = atan2(2*((quat_y*quat_z)+(quat_w*quat_x)),(quat_w*quat_w)-(quat_x*quat_x)-(quat_y*quat_y)+(quat_z*quat_z));
return (y > 90 || y < -90);
}
If you search next time, you'll be able to find a relevant result (note, the search term I used was 'site:forum.sa-mp.com IsVehicleUpsideDown' in ******).
Re: Vehicle upside down -
Incubator - 03.08.2011
Wow, thank you SO MUCH, I'm sorry its just that the search function here in the forums doesn't work for me for god knows why.
You helped me alot, I spent my whole day on this crappy thing!