questions -
Gh0sT_ - 31.07.2011
Does OnPlayerKeyStateChange gets called when someone used sprunk machines?
If not, then maybe someone knows animation name when using sprunk machines?
Re: questions -
LetsOWN[PL] - 31.07.2011
Yes, it is, if you scripted something under the key, that you're using to buy sprunk.
Re: questions -
Onyx - 31.07.2011
Original vending machines doesn't use OnPlayerKeyStateChange callback. Animations which are related with vending machines, can be found
here, by using keyword vending.
Re: questions -
Calgon - 31.07.2011
OnPlayerKeyStateChange is called for EVERY key that GTA: SA uses, Sprunk or not.
Quote:
Originally Posted by Onyx
Original vending machines doesn't use OnPlayerKeyStateChange callback. Animations which is related with vending machines, can be found here, by using keyword vending.
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That doesn't mean it won't call the callback. You should be more explanatory in your posts to prevent people from being misled in to believing untrue information.
Re: questions -
LetsOWN[PL] - 31.07.2011
Quote:
That doesn't mean it won't call the callback. You should be more explanatory in your posts to prevent people from being misled in to believing untrue information.
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Yehh
SA-MP team should give us "OnPlayerUsingSprunkMachine(playerid,machineid )" for situations like this, hehe
Re: questions -
Onyx - 31.07.2011
Quote:
Originally Posted by Calg00ne
OnPlayerKeyStateChange is called for EVERY key that GTA: SA uses, Sprunk or not.
That doesn't mean it won't call the callback. You should be more explanatory in your posts to prevent people from being misled in to believing untrue information.
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I was wrong, but you corrected my fault. So we both learned from our mistakes. Nobody can be perfect. At least, I'm trying to help.
Re: questions -
Gh0sT_ - 31.07.2011
OK, thanks, now another problem.. >_>
So, I my anti text/command spam script a bit, and its stop working. When I use 1-3 commands, it likes freezes the server when using commands, and anti text spam - I can spam howmuch I want.
I tried to test it with new.pwn, same.
Script, with it I tested it:
pawn Code:
#include "..\pawno\include\a_samp.inc"
#include "..\pawno\include\zcmd.inc"
new CommandSpam[MAX_PLAYERS], TextSpam[MAX_PLAYERS];
main(){}
public OnPlayerText(playerid)
{
if(TextSpam[playerid] != 0 && gettime() > TextSpam[playerid]) return 0;
TextSpam[playerid] = gettime() + 2;
return 1;
}
public OnPlayerCommandReceived(playerid, cmdtext[])
{
if(CommandSpam[playerid] != 0 && gettime() > CommandSpam[playerid]) return 0;
CommandSpam[playerid] = gettime() + 2;
return 1;
}
CMD:pirma(playerid, params[]) return SendClientMessage(playerid, -1, "{33AA33}Komanda NR. 1");
CMD:antra(playerid, params[]) return SendClientMessage(playerid, -1, "{33AA33}Komanda NR. 2");
CMD:info(playerid, params[])
{
new sz_String[69];
format( sz_String, 69, "{FFFFFF}Text Spam - {33AA33}%d\n{FFFFFF}Command Spam - {33AA33}%d", TextSpam[playerid], CommandSpam[playerid]);
ShowPlayerDialog(playerid, 1339, DIALOG_STYLE_MSGBOX, "{FFFFFF}Info", sz_String, "Close", "" );
return 1;
}
Re: questions -
Gh0sT_ - 01.08.2011
So, anyone knows where's the problem? :X
Re: questions -
Gh0sT_ - 01.08.2011
^^^^... :<>
Re: questions -
AndreT - 01.08.2011
Why are you checking if the current UNIX timestamp is bigger than the TextSpam value? Also, I think you should use GetTickCount() for more precise measurement since you are dealing with times 1-2 seconds. You could make your anti-spam script better if you actually checked if one line is being repeated constantly or spammed.