Login Issue -
HydraX - 31.07.2011
It works! Thanks, now I got another issue!
pawn Code:
case DIALOG_LOGIN: //for loging
{
if(response)
{ //opening barrel
new
strText[179], naslov2[128];
if(strlen(inputtext) >= 4 && strlen(inputtext) <= 35)
{ //opening barrel
OnPlayerLogin(playerid, inputtext); //loading stats
} //closing barrel
else
{ //opening barrel
format(naslov2, sizeof(naslov2), ""COL_GREEN2" Welcome"COL_WHITE" %s!", GetName(playerid)); //formating our title
format(strText, 179, ""COL_WHITE"______________________________\n\n"COL_GREEN2"Name"COL_WHITE" %s"COL_GREEN2" is registered!\n\n{F81414}You typed wrong password!", GetName(playerid)); //formating our text
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, naslov2, strText, "Login", "Exit");
}
}
else Kick(playerid);
}
}
The Login code doesn't seem correct. I can type anything and still login.
Re: Slap command returns an Unknown Command when player is not connected -
[HiC]TheKiller - 31.07.2011
pawn Code:
sscanf(params, "is[128]", playerid)
That has one single param, playerid. Your code should look more like
pawn Code:
sscanf(params, "i", playerid)
Also, for single params, you can just do this:
pawn Code:
playerid = strval(params);
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
Doesn't that return a "Strings without a length are deprecated" warning ?
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
BTW, When you type /slap 1, I get an Unknown Command, and not "Player not Connected".
Note That only ID 0 is connected.
Re: Slap command returns an Unknown Command when player is not connected -
Runedog48 - 31.07.2011
Add a return 1; to the end of it and make the else statement...
pawn Code:
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 1)
{
if(sscanf(params, "is[128]", playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /slap [playerid]"); // Checking is the player just typed /slap now e.g. /slap 0 10
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Player not connected");
//else
format(string, sizeof(string), "%s has slapped %s",pName,vName); // Defining string
SendClientMessageToAll(COLOR_ORANGE, string);
GetPlayerPos(playerid, x,y,z);
SetPlayerPos(playerid,x,y,z+15);
//here return 1;
}
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
Wait what? Where am I suppose to put it?
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
So Like this?
pawn Code:
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 1)
{
if(sscanf(params, "i", playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /slap [playerid]"); // Checking is the player just typed /slap now e.g. /slap 0 10
if(IsPlayerConnected(playerid))
{
format(string, sizeof(string), "%s has slapped %s",pName,vName); // Defining string
SendClientMessageToAll(COLOR_ORANGE, string);
GetPlayerPos(playerid, x,y,z);
SetPlayerPos(playerid,x,y,z+15);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_ORANGE,"Player is not connected");
}
}
Now it won't show the "Player is not Connected" message.
Re: Slap command returns an Unknown Command when player is not connected -
Jack_Leslie - 31.07.2011
pawn Code:
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 1)
{
if(sscanf(params, "i", playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /slap [playerid]"); // Checking is the player just typed /slap now e.g. /slap 0 10
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Player is not connected");
format(string, sizeof(string), "%s has slapped %s",pName,vName); // Defining string
SendClientMessageToAll(COLOR_ORANGE, string);
GetPlayerPos(playerid, x,y,z);
SetPlayerPos(playerid,x,y,z+15);
return 1;
}
But I think you need to make a "giveplayerid" and make it so "giveplayerid" is the playerid that gets slapped? Otherwise the script is going to confuse it's self..
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
I don't get what you are saying.
I still need help! Now it doesn't return a Message when it should send "Player not connected"
Re: Slap command returns an Unknown Command when player is not connected -
Toreno - 31.07.2011
Try this, looks perfect to me. HOWEVER, not tested.
Also, "i" parameter is an integer and "u" parameter represents User (bot/player) ...
BTW, do not update your SA-MP server to R5 until Y_Less fixes the "u" parameter, meanwhile, stay with R4 or lower.
pawn Code:
YCMD:slap(playerid, params[], help) {
#pragma unused help
new targetid, Float:x, Float:y, Float:z, slap_string[62];
if(!IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_ORANGE,"You are not a high enough level to use this command !");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /slap [playerid]"); // "u" parameter is User (bot/player)
if(targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_ORANGE, "Player not connected");
format(slap_string, sizeof(slap_string), "%s has slapped %s", GetPlayerNameEx(playerid), GetPlayerNameEx(targetid));
SendClientMessageToAll(COLOR_ORANGE, string);
GetPlayerPos(targetid, x, y, z);
SetPlayerPos(targetid, x, y, z+15);
return 1;
}
stock GetPlayerNameEx(playerid) {
new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
return PlayerName;
}
Re: Slap command returns an Unknown Command when player is not connected -
iPLEOMAX - 31.07.2011
I not a user of ycmd, but try this:
pawn Код:
YCMD:slap(playerid, params[], help)
{
#pragma unused help
new vName[MAX_PLAYER_NAME];
new pName[MAX_PLAYER_NAME];
new Float:x, Float:y, Float:z;
new string[128];
GetPlayerName(playerid,pName, 32);
if(IsPlayerAdmin(playerid) || PlayerInfo[playerid][pAdmin] >= 1)
{
new rplayer;
if(sscanf(params, "i", rplayer)) return SendClientMessage(playerid, COLOR_ORANGE, "Usage: /slap [playerid]");
if(!IsPlayerConnected(rplayer)) return SendClientMessage(playerid, COLOR_ORANGE, "Player not connected");
GetPlayerName(rplayer,vName, 32);
format(string, sizeof(string), "%s has slapped %s",pName,vName); // Defining string
SendClientMessageToAll(COLOR_ORANGE, string);
GetPlayerPos(playerid, x,y,z);
SetPlayerPos(playerid,x,y,z+15);
}
else SendClientMessage(playerid, COLOR_ORANGE,"You are not a high enough level to use this command !");
return 1;
}
Re: Slap command returns an Unknown Command when player is not connected -
Toreno - 31.07.2011
Yours won't work aswell, because first... "u" parmeter is the correct parameters to use for PLAYERID.
Also, the SetPlayerPos() is still on playerid, which means who types the command itself.
My last post, I posted a good one, test it out.
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 31.07.2011
It works! Thanks, now I got another issue!
pawn Код:
case DIALOG_LOGIN: //for loging
{
if(response)
{ //opening barrel
new
strText[179], naslov2[128];
if(strlen(inputtext) >= 4 && strlen(inputtext) <= 35)
{ //opening barrel
OnPlayerLogin(playerid, inputtext); //loading stats
} //closing barrel
else
{ //opening barrel
format(naslov2, sizeof(naslov2), ""COL_GREEN2" Welcome"COL_WHITE" %s!", GetName(playerid)); //formating our title
format(strText, 179, ""COL_WHITE"______________________________\n\n"COL_GREEN2"Name"COL_WHITE" %s"COL_GREEN2" is registered!\n\n{F81414}You typed wrong password!", GetName(playerid)); //formating our text
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, naslov2, strText, "Login", "Exit");
}
}
else Kick(playerid);
}
}
The Login code doesn't seem correct. I can type anything and still login.
Re: Slap command returns an Unknown Command when player is not connected -
Toreno - 31.07.2011
Post your OnPlayerLogin public.
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 01.08.2011
Quote:
Originally Posted by EliranPesahov
Post your OnPlayerLogin public.
|
pawn Код:
OnPlayerLogin(playerid, password[])
{
new
hashPassword[129],
uFile[35];
format(uFile, 35, USER_FILE, GetName(playerid));
INI_ParseFile(uFile, "LoadUserData", .bExtra = true, .extra = playerid);
WP_Hash(hashPassword, 129, password);
if(strcmp(PlayerInfo[playerid][pPassword], hashPassword, true))
{
SetPVarInt(playerid, "Logged", 1); //setting PVar that palyer is logged in
}
return 1;
}
Re: Slap command returns an Unknown Command when player is not connected -
Toreno - 01.08.2011
Try these two.
pawn Код:
case DIALOG_LOGIN: {
if(!response) return Kick(playerid);
new
strText[179], naslov2[128];
if(!strlen(inputtext)) {
format(naslov2, sizeof(naslov2), ""COL_GREEN2" Welcome"COL_WHITE" %s!", GetName(playerid)); //formating our title
format(strText, 179, ""COL_WHITE"______________________________\n\n"COL_GREEN2"Name"COL_WHITE" %s"COL_GREEN2" is registered!", GetName(playerid)); //formating our text
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, naslov2, strText, "Login", "Exit");
return 1;
}
OnPlayerLogin(playerid, inputtext); //loading stats
}
pawn Код:
OnPlayerLogin(playerid, password[]) {
new
hashPassword[129], uFile[35];
format(uFile, 35, USER_FILE, GetName(playerid));
INI_ParseFile(uFile, "LoadUserData", .bExtra = true, .extra = playerid);
WP_Hash(hashPassword, 129, password);
if(!strcmp(PlayerInfo[playerid][pPassword], hashPassword, true)) {
format(naslov2, sizeof(naslov2), ""COL_GREEN2" Welcome"COL_WHITE" %s!", GetName(playerid)); //formating our title
format(strText, 179, ""COL_WHITE"______________________________\n\n"COL_GREEN2"Name"COL_WHITE" %s"COL_GREEN2" is registered!\n\n{F81414}You typed wrong password!", GetName(playerid)); //formating our text
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, naslov2, strText, "Login", "Exit");
return 1;
}
SetPVarInt(playerid, "Logged", 1); //setting PVar that palyer is logged in
return 1;
}
Re: Slap command returns an Unknown Command when player is not connected -
HydraX - 01.08.2011
Still doesn't fix the problem, I don't type anything above 4 characters and I still can login.