E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(135) : warning 202: number of arguments does not match definition E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(136) : warning 202: number of arguments does not match definition E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(137) : warning 202: number of arguments does not match definition E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(138) : warning 202: number of arguments does not match definition E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(139) : warning 202: number of arguments does not match definition E:\GTA\samp03csvr_R2-2_win32\filterscripts\Vehicle+.pwn(126) : warning 204: symbol is assigned a value that is never used: "vehicleid" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings.
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new vehicleid = GetPlayerVehicleID(playerid); if(dialogid == DIALOG+1) { if(response) { if(listitem == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 598) { CreateVehicleObject(1171,GetPlayerVehicleID(playerid),-1.039999, 1.969998, 0.230000, 0.000000, 0.000000, 0.000000); CreateVehicleObject(1115,GetPlayerVehicleID(playerid),-0.020000, 2.749997, -0.280000, 0.000000, 0.000000, 0.000000); CreateVehicleObject(1111,GetPlayerVehicleID(playerid),-0.000000, 2.529998, 0.230000, 0.000000, 0.000000, 0.000000); CreateVehicleObject(1153,GetPlayerVehicleID(playerid),0.929999, 2.149998, 0.200000, 0.000000, 0.000000, 0.000000); CreateVehicleObject(1156,GetPlayerVehicleID(playerid),1.099999, -1.969998, -0.079999, 0.000000, 0.000000, 0.000000); }}}} return 1; }
public CreateVehicleObject(modelid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:stream_distance) { if (vehicleid == 0 || vehicleid == INVALID_VEHICLE_ID || modelid ==0) return 0; new id; for (new i=1; i < MAX_VEHICLE_OBJECTS; i++) if (objects[i][object_modelid] == 0) { id = i; break; } if (id == 0) return 0; objects[id][object_x] = fOffsetX; objects[id][object_y] = fOffsetY; objects[id][object_z] = fOffsetZ; objects[id][object_rx] = fRotX; objects[id][object_ry] = fRotY; objects[id][object_rz] = fRotZ; objects[id][object_distance] = stream_distance; objects[id][object_vehicleid] = vehicleid; objects[id][object_objectid] = 0; objects[id][object_modelid] = modelid; return id; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(dialogid == DIALOG+1)
{
if(response)
{
if(listitem == 0)
{
if(GetVehicleModel(vehicleid) == 598)
{
CreateVehicleObject(1171,vehicleid,-1.039999, 1.969998, 0.230000, 0.000000, 0.000000, 0.000000, 1000.0);
CreateVehicleObject(1115,vehicleid,-0.020000, 2.749997, -0.280000, 0.000000, 0.000000, 0.000000, 1000.0);
CreateVehicleObject(1111,vehicleid,-0.000000, 2.529998, 0.230000, 0.000000, 0.000000, 0.000000, 1000.0);
CreateVehicleObject(1153,vehicleid,0.929999, 2.149998, 0.200000, 0.000000, 0.000000, 0.000000, 1000.0);
CreateVehicleObject(1156,vehicleid,1.099999, -1.969998, -0.079999, 0.000000, 0.000000, 0.000000, 1000.0);
}
}
}
}
return 1;
}
How do those object with which you helped me, so I went to the car and did not enter a team is not about the appearance of an object.
Then those objects without having to appear not a team. |