I want the following command to be able to tell all players why that the player was slapped
pawn Код:
if(strcmp(cmd, "/slap", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /slap [playerid/PartOfName]");
return 1;
}
new playa;
new Float:shealth;
new Float:slx, Float:sly, Float:slz;
playa = ReturnUser(tmp);
if (PlayerInfo[playerid][pAdmin] >=1)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GiveNameSpace(sendername);
GiveNameSpace(giveplayer);
if(PlayerInfo[playerid][pAdmin] == 11) { sendername = "Secret Admin"; }
GetPlayerHealth(playa, shealth);
SetPlayerHealthEx(playa, shealth-5);
GetPlayerPos(playa, slx, sly, slz);
DOO_SetPlayerPos(playa, slx, sly, slz+5);
PlayerPlaySound(playa, 1130, slx, sly, slz+5);
printf("AdmCmd: %s slapped %s",sendername, giveplayer);
format(string, sizeof(string), "AdmCmd: %s was slapped by %s",giveplayer ,sendername);
ABroadCast(COLOR_LIGHTRED,string,1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
pawn Код:
CMD:slap( playerid, params[ ] )
{
// admin check here
new id, ir[ 64 ];
if ( sscanf( params, "us[64]", id, ir ) )
return // sendclientmessage stuffs
if ( id == INVALID_PLAYER_ID )
return // scm stuffs
new a[ 128 ]; format( a, sizeof a, "%s has slapped %s. reason : %s", getName( playerid ), getName( id ), ir );
// slap stuffs here
// abroadcast... blablabla
SendClientMessageToAll( -1, a );
return 1;
}
stock getName( lol )
{
new name[24]; GetPlayerName( lol, name, 24 ); return name;
}