how to make /park -
shaikh007 - 28.07.2011
how to make /parkcar for below script i dont know how to make them park in a save file.
and i also want to save the tuning of cars in a file like /savetune it save our current tunning in a file.
pawn Code:
#define FILTERSCRIPT
#define COLOR_RED 0xAA3333AA
#include <a_samp>
new Summair;
new Summair1;
public OnFilterScriptInit()
{
Summair = AddStaticVehicle(562,-1959.1219,288.1400,35.1337,89.6646,145,145);
Summair1 = AddStaticVehicle(411,-1986.5643, 248.8863, 34.9182, 0, 0, 0);
AddVehicleComponent(Summair, 1036);
AddVehicleComponent(Summair, 1040);
AddVehicleComponent(Summair, 1034);
AddVehicleComponent(Summair, 1172);
AddVehicleComponent(Summair, 1149);
AddVehicleComponent(Summair, 1035);
AddVehicleComponent(Summair, 1002);
AddVehicleComponent(Summair, 1079);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new PlayerName[24];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(newstate == PLAYER_STATE_DRIVER) {
new Vehicle = GetPlayerVehicleID(playerid);
if(Vehicle == Summair) {
if(strcmp(PlayerName,"Summair",true)) {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xAA3333AA, "This car is reserved for: Summair");
}
}
if(Vehicle == Summair1) {
if(strcmp(PlayerName,"Summair",true)) {
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xAA3333AA, "This car is reserved for: Summair");
}
}
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
AddVehicleComponent(Summair, 1036);
AddVehicleComponent(Summair, 1040);
AddVehicleComponent(Summair, 1034);
AddVehicleComponent(Summair, 1172);
AddVehicleComponent(Summair, 1149);
AddVehicleComponent(Summair, 1035);
AddVehicleComponent(Summair, 1002);
AddVehicleComponent(Summair, 1079);
}
AW: how to make /park -
umarmalik - 18.08.2011
Sir you want the code which save your own cars?
Re: how to make /park -
ElieJabbour - 18.08.2011
Strcmp :
pawn Code:
enum pInfo
{
pCarkey,
pCarkey2,
pCarkey3,
};
new CarInfo[SCRIPT_OWNCARS][cInfo];
enum carInfo
{
Float:CarSpawnX,
Float:CarSpawnY,
Float:CarSpawnZ,
};
pawn Code:
if(strcmp(cmd,"/park",true) == 0)
{
if (!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_GREY," You must be inside your vehicle !");
return 1;
}
new key;
if(PlayerInfo[playerid][pCarkey] == VehicleOwned[idcar]) { key = PlayerInfo[playerid][pCarkey]; }
else if(PlayerInfo[playerid][pCarkey2] == VehicleOwned[idcar]) { key = PlayerInfo[playerid][pCarkey2]; }
else if(PlayerInfo[playerid][pCarkey3] == VehicleOwned[idcar]) { key = PlayerInfo[playerid][pCarkey3]; }
else { return 1; }
new Float:x, Float:y, Float:z, Float:angle;
GetVehiclePos(idcar, x, y, z);
GetVehicleZAngle(idcar, angle);
CarInfo[key][cLocationx] = x;
CarInfo[key][cLocationy] = y;
CarInfo[key][cLocationz] = z;
CarInfo[key][cAngle] = angle;
SendClientMessage(playerid,COLOR_WHITE,"[INFO]: You have parked your vehicle, It respawn here anytime now.");
SaveCars();
}
Zcmd:
pawn Code:
enum pInfo
{
pKey[129],
pVehicleKeysFrom,
};
pawn Code:
CMD:park(playerid, params[])
{
if(PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
{
new ownerid = PlayerInfo[playerid][pVehicleKeysFrom];
if(IsPlayerConnected(ownerid))
{
new d = PlayerInfo[playerid][pVehicleKeys];
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
if(IsARC(GetPlayerVehicleID(playerid))) // RC Vehicles
{
new Float:vehPos[3];
GetVehiclePos(GetPlayerVehicleID(playerid),vehPos[0], vehPos[1], vehPos[2]);
SetPlayerPos(playerid,vehPos[0], vehPos[1]+0.5, vehPos[2]+0.5);
}
GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
SetPlayerArmedWeapon(playerid, 0);
new string[29 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s has parked %s's vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
}
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
{
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
{
new Float:x, Float:y, Float:z, Float:angle, Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
if(PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
SurfingCheck(GetPlayerVehicleID(playerid));
UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health);
PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
SetPlayerArmedWeapon(playerid, 0);
new string[30 + (MAX_PLAYER_NAME * 2)];
format(string, sizeof(string), "* %s has parked their vehicle.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
SendClientMessageEx(playerid, COLOR_GREY, "You need to be inside a vehicle that you own.");
return 1;
}