[HELP] fuel problem - Printable Version
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+---- Thread: [HELP] fuel problem (
/showthread.php?tid=272246)
[HELP] fuel problem -
spaty2 - 27.07.2011
I have that problem, when I stay in my car and don't move with it, my fuel starts to get up
Example:
I have 100% of fuel
and in next 5 minut I have 105%
I don't know why, maybe this can help...
pawn Код:
public CheckGas()
{
  new string[256];
  for(new i=0;i<MAX_PLAYERS;i++)
  {
    if(IsPlayerConnected(i))
    {
      if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
      {
        new vehicle = GetPlayerVehicleID(i);
        if(Gas[vehicle] >= 1)
        {
          if(Gas[vehicle] <= 10)
          {
            PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
            if(gGas[i] == 0) {
              GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel is low",5000,3);
            }
          }
          if(gGas[i] == 1) {
          if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle))
          {
            format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ N/A");
          }
          else
          {
            format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Fuel:~w~ %d%",Gas[vehicle]);
          }
          GameTextForPlayer(i,string,20500,3); }
          if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || engineOn[vehicle] == 0) { Gas[vehicle]++; }
          Gas[vehicle]--;
        }
        else
        {
          NoFuel[i] = 1;
          TogglePlayerControllable(i, 0);
          GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle",1500,3);
        }
      }
    }
  }
  return 1;
Does anyone know this problem?
Re: [HELP] fuel problem -
Dr - 27.07.2011
Try changing:
To
Re: [HELP] fuel problem -
spaty2 - 27.07.2011
I think delete will be better, but thx
Re: [HELP] fuel problem -
spaty2 - 27.07.2011
no delete doesn't work
EDIT: Works!!
I deleted it shitly..