Objects don't spawn. -
Код:
if(strcmp(cmd, "/deployroadblock", true) == 0)
{
if(!IsACop(playerid) || PlayerInfo[playerid][pMember] == 5)
{
return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP / NG !");
}
if(PlayerInfo[playerid][pRank] < 9)
{
return SendClientMessage(playerid,COLOR_GREY," Your rank is too low to be removing road blocks !");
}
if(IsPlayerInAnyVehicle(playerid))
{
return SendClientMessage(playerid,COLOR_GREY," You cannot place a road block while inside a vehicle !");
}
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid,plocx,plocy,plocz);
GetPlayerFacingAngle(playerid,ploca);
new location[MAX_ZONE_NAME];
GetPlayer2DZone(playerid, location, MAX_ZONE_NAME);
new Float:x, Float:y, Float:z, Float:angle;
GetPlayerFacingAngle(playerid, angle);
GetPlayerPos(playerid, x, y, z);
CreateRoadBlock(x, y, z, angle);
format(string, sizeof(string), "HQ: %s %s has placed a roadblock at %s", GetPlayerRank(playerid),PlayerName(playerid), location);
SendRadioMessage(1, TEAM_BLUE_COLOR, string);
SendRadioMessage(2, TEAM_BLUE_COLOR, string);
SendRadioMessage(3, TEAM_BLUE_COLOR, string);
SendRadioMessage(5, TEAM_BLUE_COLOR, string);
/*GetPlayerFacingAngle(playerid,ploca);
CreateStrip(plocx,plocy,plocz,ploca);*/
return 1;
}
Код:
stock CreateRoadBlock(Float:x,Float:y,Float:z,Float:Angle)
{
for(new i = 0; i < sizeof(BlockInfo); i++)
{
if(BlockInfo[i][sCreated] == 0)
{
BlockInfo[i][sCreated]=1;
BlockInfo[i][sX]=x;
BlockInfo[i][sY]=y;
BlockInfo[i][sZ]=z-0.7;
BlockInfo[i][sObject] = CreateObject(973, x, y, z-0.9, 0, 0, Angle-90);
return 1;
}
}
return 0;
}
It says that it's getting spawned, but it's not. When I deploy a spikestrip on the same way, the object doesn't appear but if you drive over it, tyres are popped. How do I solve this?