if(strcmp(cmd, "/myhq", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) { SetPlayerCheckpoint(playerid, 1543.5291,-1676.1266,13.5566, 5.0); } if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1517.9862,-1449.9244,13.5469, 5.0); } if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 2716.9048,-2405.1914,13.4731, 5.0); } if(PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1179.7551,-1322.0996,14.1851, 5.0); } if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1828.2765,-1986.5474,13.5469, 5.0); } if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1299.9497,-801.3415,84.1406, 5.0); } if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1481.7886,-1766.5544,18.7958, 5.0); } if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == ![]() { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1073.0447,-340.8302,73.9922, 5.0); } if(PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1783.8287,-1293.2534,13.5161, 5.0); } if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1755.9425,-1894.4681,13.5566, 5.0); } if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 2048.5042,-1907.0778,13.5469, 5.0); } if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 619.7173,-1541.3688,15.3053, 5.0); } if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 680.8601,-476.0058,16.3359, 5.0); } if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 686.5099,-1276.8881,13.5598, 5.0); } if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 1126.8209,-2036.4319,69.8839, 5.0); } if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16) { SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !"); SetPlayerCheckpoint(playerid, 169.7887,-1770.3724,4.4152, 5.0); } } return 1; } |
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60171) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60176) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60181) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60184) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60187) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60190) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60193) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60199) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60205) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60211) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60217) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60223) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60226) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60229) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60232) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60235) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60241) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60247) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60253) : warning 217: loose indentation C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60257) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 20 Warnings. |
if(strcmp(cmd, "/myhq", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)
{
SetPlayerCheckpoint(playerid, 1543.5291,-1676.1266,13.5566, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1517.9862,-1449.9244,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 2716.9048,-2405.1914,13.4731, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1179.7551,-1322.0996,14.1851, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1828.2765,-1986.5474,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1299.9497,-801.3415,84.1406, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1481.7886,-1766.5544,18.7958, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] ==
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1073.0447,-340.8302,73.9922, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1783.8287,-1293.2534,13.5161, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1755.9425,-1894.4681,13.5566, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 2048.5042,-1907.0778,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 619.7173,-1541.3688,15.3053, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 680.8601,-476.0058,16.3359, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 686.5099,-1276.8881,13.5598, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1126.8209,-2036.4319,69.8839, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16)
{
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 169.7887,-1770.3724,4.4152, 5.0);
}
}
return 1;
}
Again:
PHP код:
|
if(strcmp(cmd, "/myhq", true) == 0)
{
if(IsPlayerConnected(playerid)) {
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1) {
SetPlayerCheckpoint(playerid, 1543.5291,-1676.1266,13.5566, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1517.9862,-1449.9244,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 2716.9048,-2405.1914,13.4731, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1179.7551,-1322.0996,14.1851, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 5) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1828.2765,-1986.5474,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 6) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1299.9497,-801.3415,84.1406, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 7 || PlayerInfo[playerid][pMember] == 7) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1481.7886,-1766.5544,18.7958, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 8 || PlayerInfo[playerid][pMember] == {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1073.0447,-340.8302,73.9922, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 9 || PlayerInfo[playerid][pMember] == 9) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1783.8287,-1293.2534,13.5161, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pMember] == 10) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1755.9425,-1894.4681,13.5566, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 2048.5042,-1907.0778,13.5469, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 619.7173,-1541.3688,15.3053, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 13) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 680.8601,-476.0058,16.3359, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 14) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 686.5099,-1276.8881,13.5598, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 1126.8209,-2036.4319,69.8839, 5.0);
}
if(PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 16) {
SendClientMessage(playerid, COLOR_YELLOW2, "Checkpoint setat pe minimap. Mergi la HQ !");
SetPlayerCheckpoint(playerid, 169.7887,-1770.3724,4.4152, 5.0);
}
}
return 1;
}
if(!strcmp(cmdtext, "/myhq", true))
{
if(IsPlayerConnected(playerid))
{
if(!PlayerInfo[playerid][pLeader] && !PlayerInfo[playerid][pMember]) return 1;
new index;
if(PlayerInfo[playerid][pMember]) index = PlayerInfo[playerid][pMember];
else index = PlayerInfo[playerid][pLeader];
enum _HQ_PROP
{
FACT_NAME[20],
HexCOLOR,
Float:HQ_X,
Float:HQ_Y,
Float:HQ_Z
}
static const HQ_PROP[16][_HQ_PROP] =
{
// FACT_NAME HexCOLOR HQ_X HQ_Y HQ_Z
{"Police", 0x6090D7, 1543.5291, -1676.1266, 13.5566}, // 01
{"F.B.I", 0x5F8BCC, 1517.9862, -1449.9244, 13.5469}, // 02
{"National Guard", 0x668BC3, 2716.9048, -2405.1914, 13.4731}, // 03
{"Medic", 0xE96C7C, 1179.7551, -1322.0996, 14.1851}, // 04
{"-", 0x68B954, 1828.2765, -1986.5474, 13.5469}, // 05
{"-", 0xDC3437, 1299.9497, -801.34152, 84.1406}, // 06
{"The Mayor", 0x8AE695, 1481.7886, -1766.5544, 18.7958}, // 07
{"Hitman", 0x8E1616, 1073.0447, -340.83021, 73.9922}, // 08
{"News Reporter", 0xE6C416, 1783.8287, -1293.2534, 13.5161}, // 09
{"Taxi company", 0xF5EF46, 1755.9425, -1894.4681, 13.5566}, // 10
{"School instructor", 0x46F2F5, 2048.5042, -1907.0778, 13.5469}, // 11
{"-", 0x6BC8E1, 619.71732, -1541.3688, 15.3053}, // 12
{"-", 0x6BE198, 680.86013, -476.00586, 16.3359}, // 13
{"-", 0xD26BE1, 686.50994, -1276.8881, 13.5598}, // 14
{"-", 0xE1A66B, 1126.8209, -2036.4319, 69.8839}, // 15
{"-", 0x9E797F, 169.78871, -1770.3724, 4.41529} // 16
};
index = ~-index;
format(string, 128, "Checkpoint setat pe minimap. Mergi la {%x}%s{%x} HQ !", HQ_PROP[index][HexCOLOR], HQ_PROP[index][FACT_NAME], (COLOR_YELLOW2 >>> 8));
SendClientMessage(playerid, COLOR_YELLOW2, string);
SetPlayerCheckpoint(playerid, HQ_PROP[index][HQ_X], HQ_PROP[index][HQ_Y], HQ_PROP[index][HQ_Z], 5.0);
}
return 1;
}
Acolo unde am pus "-" pune tu numele factiunilor
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60159) : warning 217: loose indentation
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60199) : error 017: undefined symbol "HexColor"
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60206) : warning 217: loose indentation
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60312) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60312) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60312) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60430) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60430) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60430) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60483) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60483) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60483) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60643) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60643) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60643) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61246) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61246) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61246) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61302) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61302) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61302) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61357) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61357) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61357) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61659) : warning 217: loose indentation
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(61663) : warning 217: loose indentation
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69133) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69133) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69133) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69614) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69614) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69614) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69852) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69852) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69852) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69889) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69889) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69889) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69933) : warning 219: local variable "X" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69933) : warning 219: local variable "Y" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(69933) : warning 219: local variable "Z" shadows a variable at a preceding level
C:\Users\bulin\Downloads\Raven's Roleplay 0.3c\gamemodes\larp.pwn(60172) : warning 203: symbol is never used: "HexCOLOR"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
if(!strcmp(cmdtext, "/myhq", true))
{
if(IsPlayerConnected(playerid))
{
if(!PlayerInfo[playerid][pLeader] && !PlayerInfo[playerid][pMember]) return 1;
new index;
if(PlayerInfo[playerid][pMember]) index = PlayerInfo[playerid][pMember];
else index = PlayerInfo[playerid][pLeader];
enum _HQ_PROP
{
FACT_NAME[20],
HexCOLOR,
Float:HQ_X,
Float:HQ_Y,
Float:HQ_Z
}
static const HQ_PROP[16][_HQ_PROP] =
{
// FACT_NAME HexCOLOR HQ_X HQ_Y HQ_Z
{"Police", 0x6090D7, 1543.5291, -1676.1266, 13.5566}, // 01
{"F.B.I", 0x5F8BCC, 1517.9862, -1449.9244, 13.5469}, // 02
{"National Guard", 0x668BC3, 2716.9048, -2405.1914, 13.4731}, // 03
{"Medic", 0xE96C7C, 1179.7551, -1322.0996, 14.1851}, // 04
{"-", 0x68B954, 1828.2765, -1986.5474, 13.5469}, // 05
{"-", 0xDC3437, 1299.9497, -801.34152, 84.1406}, // 06
{"The Mayor", 0x8AE695, 1481.7886, -1766.5544, 18.7958}, // 07
{"Hitman", 0x8E1616, 1073.0447, -340.83021, 73.9922}, // 08
{"News Reporter", 0xE6C416, 1783.8287, -1293.2534, 13.5161}, // 09
{"Taxi company", 0xF5EF46, 1755.9425, -1894.4681, 13.5566}, // 10
{"School instructor", 0x46F2F5, 2048.5042, -1907.0778, 13.5469}, // 11
{"-", 0x6BC8E1, 619.71732, -1541.3688, 15.3053}, // 12
{"-", 0x6BE198, 680.86013, -476.00586, 16.3359}, // 13
{"-", 0xD26BE1, 686.50994, -1276.8881, 13.5598}, // 14
{"-", 0xE1A66B, 1126.8209, -2036.4319, 69.8839}, // 15
{"-", 0x9E797F, 169.78871, -1770.3724, 4.41529} // 16
};
index = ~-index;
format(string, 128, "Checkpoint setat pe minimap. Mergi la {%x}%s{%x} HQ !", HQ_PROP[index][HexCOLOR], HQ_PROP[index][FACT_NAME], (COLOR_YELLOW2 >>> 8));
SendClientMessage(playerid, COLOR_YELLOW2, string);
SetPlayerCheckpoint(playerid, HQ_PROP[index][HQ_X], HQ_PROP[index][HQ_Y], HQ_PROP[index][HQ_Z], 5.0);
}
return 1;
}
Acolo unde am pus "-" pune tu numele factiunilor Si sub #include <a_samp> pune asta: #pragma tabsize 0