Chat - Unlimited range - Printable Version
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Chat - Unlimited range -
tbedy - 22.07.2011
how to make unlimited range for InCharachter chat?
that all see what other pople talking?
Re: Chat - Unlimited range -
Lorenc_ - 22.07.2011
pawn Код:
native LimitGlobalChatRadius(Float:chat_radius);
Hopefully this helps
Re: Chat - Unlimited range -
tbedy - 22.07.2011
which plugin support this native?
Re: Chat - Unlimited range -
iPLEOMAX - 22.07.2011
Quote:
Originally Posted by tbedy
which plugin support this native?
|
a_samp, the one that comes normally with samp server..
Re: Chat - Unlimited range -
tbedy - 22.07.2011
look then my error:
Quote:
mod od 0\gamemodes\nula.pwn( : error 021: symbol already defined: "LimitGlobalChatRadius"
|
Re: Chat - Unlimited range -
alpha500delta - 22.07.2011
Quote:
Originally Posted by tbedy
look then my error:
|
It seems it already is in your Gamemode. Try CTRL+F and search the other one, then remove it or change it to the number in the one you added when the error occurred.
Re: Chat - Unlimited range -
Calgon - 22.07.2011
No, you don't just add the native part, it's in a_samp.inc. You USE the function, you DON'T define it.
Quote:
Originally Posted by alpha500delta
It seems it already is in your Gamemode. Try CTRL+F and search the other one, then remove it or change it to the number in the one you added when the error occurred.
|
Read before posting.
Re: Chat - Unlimited range -
Donya - 22.07.2011
don't define LimitGlobalChatRadius
just do
pawn Код:
public OnGameModeInit()
{
LimitGlobalChatRadius(YOUR_RADIUS_HERE_MUST_BE_A_FLOAT);
return 1;
}
edit: Calg00ne beat me
Re: Chat - Unlimited range -
tbedy - 22.07.2011
no, i dont have any natives, only this, but why this "native2 is blue color in my moe, because he need to be of blue color
Re: Chat - Unlimited range -
Calgon - 22.07.2011
If you don't have any natives in your script, then it won't work. You have #include <a_samp> which includes a list of natives that SA-MP uses.