How do I make this? - Printable Version
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+---- Thread: How do I make this? (
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How do I make this? -
grand.Theft.Otto - 21.07.2011
When a player enters a car for the first time, I want it to give them a wanted level. If they exit then enter the same car again, it shouldn't give any wanted level, and same if they enter a new vehicle and not the same, it gives a wanted level etc...
How do I do it?
Re: How do I make this? -
[HiC]TheKiller - 21.07.2011
You could just use a basic variable to save the players last car. I take it you are doing this for a police car and a civilian is entering it for the second time.
pawn Код:
new lastvehicle[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
lastvehicle[playerid] = -1;
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == 2)
{
if(lastvehicle[playerid] == GetPlayerVehicleID(playerid))
{
//Same vehicle
}
if(lastvehicle[playerid] != GetPlayerVehicleID(playerid))
{
//Different vehicle.
lastvehicle[playerid] = GetPlayerVehicleID(playerid);
if(GetVehicleModel(GetPlayerVehicleID(playerid) == /*Certain vehicle model*/)
{
//Set the player's wanted level!
}
}
}
return 1;
}
Re: How do I make this? -
grand.Theft.Otto - 21.07.2011
Thanks, and yes it is for the cop cars, but I want it for all and any vehicle, not just one.
Re: How do I make this? - Deskoft - 21.07.2011
pawn Код:
new lastvehicle[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
lastvehicle[playerid] = -1;
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == 2)
{
// WANTED LEVEL here.
}
return 1;
}
Edited from the post above, modified for your request.
Re: How do I make this? -
grand.Theft.Otto - 21.07.2011
That won't work, it still gives the wanted level each time the same vehicle is entered.
Re: How do I make this? -
Donya - 21.07.2011
pawn Код:
new lastvehicle[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
lastvehicle[playerid] = -1;
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!ispassenger) lastvehicle[playerid] = vehicleid;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == 2)
{
if(lastvehicle[playerid] != GetPlayerVehicleID(playerid))
{
//Different vehicle. do code here
}
}
return 1;
}
Quote:
Originally Posted by Deskoft
Edited from the post above, modified for your request.
|
You made it worst.
Re: How do I make this? -
[HiC]TheKiller - 21.07.2011
I forgot to add the setting of the variable.
pawn Код:
new lastvehicle[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
lastvehicle[playerid] = -1;
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
if(newstate == 2)
{
if(lastvehicle[playerid] != GetPlayerVehicleID(playerid))
{
lastvehicle[playerid] = GetPlayerVehicleID(playerid);
//Different vehicle
}
}
return 1;
}