Creating a timer - Printable Version
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Creating a timer -
slymatt - 20.07.2011
is there any way of creating a timer without using forwards and new publics?
Thanks
Re: Creating a timer -
0_o - 20.07.2011
No There Is No Other Way. Don't Be Lazy Creating Publics And Forwards
Re: Creating a timer -
slymatt - 20.07.2011
im not being lazy im tryin to figure a way of making a timer in a public becase i need the time to start on player spawn because its a death timer when the player dies they will be put in hospital for the set amount of time you get me?
Re: Creating a timer -
Daren_Jacobson - 20.07.2011
Yes there is but it is essentially re-inventing the wheel.
It involves many variables OnPlayerUpdate (Or another fast ticking function) and GetTickCount.
AW: Re: Creating a timer -
Nero_3D - 20.07.2011
it matters if you are on windows or another OC
in windows you just could use tickcount or GetTickcount
pawn Код:
new TimeAlive[MAX_PLAYERS];
pawn Код:
//OnPlayerSpawn
TimeAlive[playerid] = tickcount();
pawn Код:
//OnPlayerDeath
TimeAlive[playerid] = tickcount() - TimeAlive[playerid];
TimeAlive[playerid] stores, after the second call, the time in milliseconds between spawn and death
If you use any other OS in which tickcount() doesnt work you could use a reapeating 1 second timer
pawn Код:
//OnPlayerSpawn
TimeAlive[playerid] = 0; // resets the tracker
pawn Код:
//Timer which gets called each second
for(new i; i < MAX_PLAYERS; ++i) {
TimeAlive[i]++;
}
TimeAlive[playerid] stores in this case the time in seconds