stock InitHouses() { new FileName[128]; new string[128]; for(new i = 0; i < MAX_HOUSES; i++) { format(FileName, sizeof(FileName), "Houses/House_%d.ini", i); if(fexist(FileName)) { Houses[i][hInteriorID] = dini_Int(FileName, "InteriorID"); Houses[i][hInteriorX] = dini_Float(FileName, "InteriorX"); Houses[i][hInteriorY] = dini_Float(FileName, "InteriorY"); Houses[i][hInteriorZ] = dini_Float(FileName, "InteriorZ"); Houses[i][HousePrice] = dini_Int(FileName, "HousePrice"); Houses[i][hExteriorID] = dini_Int(FileName, "ExteriorID"); Houses[i][hExteriorX] = dini_Float(FileName, "ExteriorX"); Houses[i][hExteriorY] = dini_Float(FileName, "ExteriorY"); Houses[i][hExteriorZ] = dini_Float(FileName, "ExteriorZ"); Houses[i][VaultMoney] = dini_Int(FileName, "VaultMoney"); Houses[i][HouseCocaine] = dini_Int(FileName, "HouseCocaine"); Houses[i][HousePot] = dini_Int(FileName, "HousePot"); Houses[i][HouseMaterials] = dini_Int(FileName, "HouseMaterials"); Houses[i][hOwner] = dini_Get(FileName, "Owner"); Houses[i][LockStatus] = dini_Int(FileName, "LockStatus"); Houses[i][WeaponSlot1] = dini_Int(FileName, "WeaponSlot1"); Houses[i][WeaponSlot2] = dini_Int(FileName, "WeaponSlot2"); Houses[i][WeaponSlot3] = dini_Int(FileName, "WeaponSlot3"); if(strcmp(Houses[i][hOwner], "Nobody", true) == 0) { Houses[i][LockStatus] = 0; format(string, sizeof(string), "House %d\n Price: %d", h, Houses[h][HousePrice]); Create3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0); } else { format(string, sizeof(string), "House %d", h); Create3DTextLabel(string,RED,Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0); } printf("[system] House %d spawned.", i); SpawnedHouses++; } } return 1; }
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(1588) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(1642) : error 017: undefined symbol "h"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(1643) : error 017: undefined symbol "NewHouseID"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(1647) : error 017: undefined symbol "h"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(1648) : error 017: undefined symbol "NewHouseID"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(2050) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(2677) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(3150) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4122) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4135) : error 017: undefined symbol "SaveGroups"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4136) : error 017: undefined symbol "UpdateAnalysis"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4137) : error 017: undefined symbol "SaveJobs"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4138) : error 017: undefined symbol "SaveHouses"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(4139) : error 017: undefined symbol "SaveBusinesses"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(5419) : error 004: function "QuizText" is not implemented
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(5420) : error 004: function "QuizText" is not implemented
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(6056) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(6682) : error 004: function "GivePlayerWeaponEx" is not implemented
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(6694) : error 004: function "GivePlayerWeaponEx" is not implemented
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7098) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7105) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7148) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7180) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7203) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7406) : error 017: undefined symbol "IsPlayerConnectedEx"
C:\Documents and Settings\gidon\щемзп дтбегд\VortexForBen\gamemodes\VortexRoleplay.pwn(7440) : error 017: undefined symbol "IsPlayerConnectedEx"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
stock InitHouses()
{
new FileName[128];
new string[128];
for(new i = 0; i < MAX_HOUSES; i++)
{
format(FileName, sizeof(FileName), "Houses/House_%d.ini", i);
if(fexist(FileName))
{
Houses[i][hInteriorID] = dini_Int(FileName, "InteriorID");
Houses[i][hInteriorX] = dini_Float(FileName, "InteriorX");
Houses[i][hInteriorY] = dini_Float(FileName, "InteriorY");
Houses[i][hInteriorZ] = dini_Float(FileName, "InteriorZ");
Houses[i][HousePrice] = dini_Int(FileName, "HousePrice");
Houses[i][hExteriorID] = dini_Int(FileName, "ExteriorID");
Houses[i][hExteriorX] = dini_Float(FileName, "ExteriorX");
Houses[i][hExteriorY] = dini_Float(FileName, "ExteriorY");
Houses[i][hExteriorZ] = dini_Float(FileName, "ExteriorZ");
Houses[i][VaultMoney] = dini_Int(FileName, "VaultMoney");
Houses[i][HouseCocaine] = dini_Int(FileName, "HouseCocaine");
Houses[i][HousePot] = dini_Int(FileName, "HousePot");
Houses[i][HouseMaterials] = dini_Int(FileName, "HouseMaterials");
Houses[i][hOwner] = dini_Get(FileName, "Owner");
Houses[i][LockStatus] = dini_Int(FileName, "LockStatus");
Houses[i][WeaponSlot1] = dini_Int(FileName, "WeaponSlot1");
Houses[i][WeaponSlot2] = dini_Int(FileName, "WeaponSlot2");
Houses[i][WeaponSlot3] = dini_Int(FileName, "WeaponSlot3");
if(strcmp(Houses[i][hOwner], "Nobody", true) == 0)
{
Houses[i][LockStatus] = 0;
format(string, sizeof(string), "House %d\n Price: %d", h, Houses[h][HousePrice]);
Create3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
}
else
{
format(string, sizeof(string), "House %d", h);
Create3DTextLabel(string,RED,Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
}
printf("[system] House %d spawned.", i);
SpawnedHouses++;
}
}
}
return 1;
}
pawn Код:
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