Where is my amx Data? -
samtey - 17.07.2011
Hi there!
I got a problem: When I compile my deathmatch data, there is an error:
Код:
: error 017: undefined symbol "SetPlayerTeamFromClass"
My script was:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
BUT NOW THE WORST THING:
When I compile that shit, I can't find my deathmatch.amx data! Where the hell is it? I looked everywhere, also in appdata, in earlier times, it was there, but now I can't find it! Please help me guys!!!
Re: Where is my amx Data? -
Runedog48 - 17.07.2011
Until you fix that error it will not compile the script.
Normally its at gamemodes\*.amx
AW: Where is my amx Data? -
samtey - 17.07.2011
How can I fix it??
AW: Where is my amx Data? -
samtey - 17.07.2011
Can anyone help me?
Re: Where is my amx Data? -
alpha500delta - 17.07.2011
You didn't define SetPlayerTeamFromClass(playerid, classid).
You must use a stock or a public in order for it to work.
Like this: [EXAMPLE, IT DOES NOT WORK INGAME]
pawn Код:
stock SetPlayerTeamFromClass
{
code_here
return 1;
}
Also that function won't work because you forgot a ;
AW: Where is my amx Data? -
samtey - 17.07.2011
Now where should I put this stock-code? And where should I put the ;
AW: Where is my amx Data? -
samtey - 17.07.2011
Now where should I put this stock-code? And where should I put the ;
I need HELP!!!
AW: Where is my amx Data? -
samtey - 17.07.2011
PLEASE, THIS IS IMPORANT!
Re: Where is my amx Data? -
MadeMan - 17.07.2011
pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
return 1;
}
AW: Where is my amx Data? -
samtey - 17.07.2011
Now he gives me 2 errors:
error 021: symbol already defined: "SetPlayerPos"
error 010: invalid function or declaration
Here my full pwn data:
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define TEAM_GROVE 1
#define TEAM_BALLA 2
#define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green (in RGBA format)
#define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple
new gTeam[MAX_PLAYERS];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("San Andreas Deathmatch");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(102, 1974.4895,-1157.0608,20.9505,95.6222, 30, 1000, 29, 1000, 27, 1000);
return 1;
}
public OnGameModeExit()
{
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 0)
{
gTeam[playerid] = TEAM_GROVE;
}
else
{
gTeam[playerid] = TEAM_BALLA;
}
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
return 1;
}
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
What does these errors want from me!?