Vehicle auto repairing problem - Printable Version
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Vehicle auto repairing problem -
Yaszine - 16.07.2011
Hello everyone ..
I had a problem while repairing the burnt vehicle with an AutoRepairing system [ Credits forgotten
]
So, here you are:
pawn Код:
public OnPlayerUpdate(playerid)
{
if(Autorep[playerid] == 1 )
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if(IsPlayerInAnyVehicle(playerid) && health < 350)
{
RepairVehicle(veh);
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
SendClientMessage(playerid, WHITE,"AutoRepairing .. Use /autorep to disable it.");
return 1;
}
}
return 1;
}
That works so bad usual, exactly when the vehicle is flipped upside down .. because it sends too many messages and sounds .. So I need when a player's vehicle is auto repaired it sends to him just 1 message and one sound at a time .. I don't think so that is possible within the car which is flipped upside down
Sorry for my bad English ..
Re: Vehicle auto repairing problem -
MoroDan - 16.07.2011
Actually you can with
SetVehicleAngularVelocity. Just play a bit with the Z Angle
.
Re : Re: Vehicle auto repairing problem -
Yaszine - 16.07.2011
Quote:
Originally Posted by MoroDan
|
Thanks for your reply, But if the driven vehicle is Hydra, So when its health is < 350, I think it will stop a moment and restart again like you're just turn on its engine but this time is on air
.. So !
Re : Vehicle auto repairing problem -
Yaszine - 30.07.2011
BUMP !
Re: Vehicle auto repairing problem -
[MWR]Blood - 30.07.2011
Make a player variable.
I reccomend you to put a timer instead of OnPlayerUpdate!