public OnDialogResponse(playerid, dialogid, response, listitem, tinputtext[])
{
Blah Blah
Hi,
I have a little problem I maked myself a house sytem, everything is ok pawno doesn't send errors, i logged into my server to check from first look it works, all textlabels are in places but when I press button it doens't do anything |
if( newkeys == KEY_WALK ) { { for(new house=0; house<maxhouses+1; house++) { if(!IsPlayerInRangeOfPoint(playerid,1,houseDB2[house][hx],houseDB2[house][hy],houseDB2[house][hz])) continue; if(!strcmp("no",houseDB[house][owner_name],true)) { if(GetPlayerMoneyA(playerid) < houseDB[house][nkaina]) return SendClientMessage(playerid,COLOR_RED,"you don't have enough money."); if(GetPlayerScore(playerid) < 5000) return SendClientMessage(playerid,COLOR_RED,"Jyou need 5000 Xp."); GivePlayerMoneyA(playerid,-houseDB[house][nkaina]); new names[MAX_PLAYER_NAME]; GetPlayerName(playerid,names,MAX_PLAYER_NAME); strmid(houseDB[house][owner_name],names,0,MAX_PLAYER_NAME,MAX_PLAYER_NAME); houseDB[house][setting]=random(5); new houseid = playerDB[playerid][rid][3]; new file[128]; format(file,sizeof(file),"saves/house/%i",houseid); if(!fexist(file)) dini_Create(file); dini_Set(file,"owner",names); dini_IntSet(file,"setting",houseDB[houseid][setting]); new dtext[38]; format(dtext,sizeof(dtext),"house owner: %s",houseDB[house][owner_name]); Update3DTextLabelText(houseDB2[house][housetext],0x39A6C6FF,dtext); SendClientMessage(playerid,COLOR_GREEN,"you bought a house!"); return 1; } else return SendClientMessage(playerid,COLOR_RED,"house not for sale!"); } return 1; // Baigiame. } }