Function SavingVehicle(playerid)
{
new Float:Pos[4], str[80], File: file = fopen("Server.INI", io_write);
GetVehiclePos(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
GetVehicleZAngle(GetPlayerVehicleID(playerid), Pos[3]);
format(str, 100, "%d,%f,%f,%f,%f,1,1 ;\r\n", GetVehicleModel(GetPlayerVehicleID(playerid)), Pos[0], Pos[1], Pos[2], Pos[3]);
fwrite(file, str);
fclose(file);
return 1;
}
Function SavingVehicle(playerid)
{
new Float:Pos[4], str[80], File: file = fopen("Server.INI", io_write);
GetVehiclePos(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
GetVehicleZAngle(GetPlayerVehicleID(playerid), Pos[3]);
format(str, 100, "\r\n%d,%f,%f,%f,%f,1,1 ;", GetVehicleModel(GetPlayerVehicleID(playerid)), Pos[0], Pos[1], Pos[2], Pos[3]);
fwrite(file, str);
fclose(file);
return 1;
}
Function SavingVehicle(playerid)
{
new Float:Pos[4], str[80], File:file;
if(!fexist("Server.INI")file= fopen("Server.INI", io_write);
else file = fopen("Server.INI", io_append);
GetVehiclePos(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
GetVehicleZAngle(GetPlayerVehicleID(playerid), Pos[3]);
format(str, 100, "%d,%f,%f,%f,%f,1,1 ;\r\n", GetVehicleModel(GetPlayerVehicleID(playerid)), Pos[0], Pos[1], Pos[2], Pos[3]);
fwrite(file, str);
return fclose(file);
}
io_write = Writes in a file, clears all earlier written text io_append = Appending to a file, writing only
LOL si miras el codigo te lo deje con io_append y tendria q funcionar
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Creo que puse mi comentario antes que tu lo hicieras, gracias tambiйn sirve.
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