} else if(PlayerToPoint(20, i,292.0274,-36.0291,1001.5156)) {//Ammunation 1 GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; |
{//Ammunation 1 GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; } else if(PlayerToPoint(20, i,308.2740,-141.2833,999.6016)) {//Ammunation 2 GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; } /*else if(PlayerToPoint(20, i,294.3212,-108.7869,1001.5156)) {//Ammunation 3 (small one's) GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; }*/ else if(PlayerToPoint(20, i,288.8592,-80.4535,1001.5156)) {//Ammunation 4 (small one's) GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; } else if(PlayerToPoint(20, i,316.9583,-165.4707,999.6010)) {//Ammunation 5 (Unprotected) GameTextForPlayer(i, "~r~Jailed for going to ammunation", 5000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i,264.6288,77.5742,1001.0391); PlayerInfo[i][pJailTime] = 300; PlayerInfo[i][pJailed] = 1; |