Server Crash when a player exits the game - Printable Version
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Server Crash when a player exits the game -
erik019 - 13.07.2011
Hi all.I have a problem here with my GM...If someone is playing on my server and he quits the game it crashes...Or if the Connection is closed between the player and the server (kicked/banned/ game quitted with /q or simply in pause menu) the server crashes too...In the log i have nothing the last line is only the connecting: X_Y incoming connection IP *.*.*.* And there isnt a message i can know why it is crashing...I have only the crashlog.txt that contains this...
pawn Код:
--------------------------
SA-MP Server: 0.3c
Exception At Address: 0x004A2D7B
Registers:
EAX: 0x0013F2C4 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x00324B08
ESI: 0x00000000 EDI: 0x0165F5F0 EBP: 0x0013F2D4 ESP: 0x0013F2AC
EFLAGS: 0x00010286
Stack:
+0000: 0x0165F5F0 0x02066374 0x00000000 0xFFFFFFFF
+0010: 0x0013F2AC 0x0013EED8 0x0013FE38 0x004A6BC4
+0020: 0x004C1208 0xFFFFFFFF 0x01D3B77C 0x0040591D
+0030: 0x00000000 0x00402C20 0x0165F5F0 0x0238EB14
+0040: 0x0013F798 0x00000000 0x0238EE34 0x0165F5F0
+0050: 0x00000000 0x0032879C 0x003287A0 0x00328AB4
+0060: 0x00324B08 0x003287AC 0x00324B08 0x01D33D88
+0070: 0x02066374 0x00000000 0x01D30020 0x003325EC
+0080: 0x0048782E 0x0165F5F0 0x0013F788 0x0000013E
+0090: 0x00006464 0x65727453 0x72656D61 0x506E4F5F
+00A0: 0x6579616C 0x73694472 0x6E6E6F63 0x00746365
+00B0: 0x0165F5F0 0x0165F5F0 0x01D33D88 0x00000000
+00C0: 0x00000000 0x00000000 0x00000000 0x00000000
+00D0: 0x00000000 0x00000000 0x00000000 0x00000000
+00E0: 0x00000000 0x00000000 0x00000000 0x00000000
+00F0: 0x00000000 0x00000000 0x00000000 0x00487500
+0100: 0x0165F5F0 0x02066374 0x00000000 0x00000000
+0110: 0x00000000 0x00000000 0x00000000 0x00000000
+0120: 0x00000000 0x00000000 0x7C936C9B 0x7C943C4E
+0130: 0xFFFFFFFF 0x0013F41C 0x00000205 0x0013F40C
I dont know whats this mean...Can Kalcor or someone say it to me why its crashing all the time? :/ Im so confused...
Re: Server Crash when a player exits the game -
Jantjuh - 13.07.2011
Show us your functions in the OnPlayerDisconnect callback
Re: Server Crash when a player exits the game -
erik019 - 13.07.2011
Код:
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME], tarolo[128];
GetPlayerName(playerid, npcname, sizeof(npcname));
format(tarolo, sizeof(tarolo), "NPC %s lecsatlakozott...", npcname);
RemoveWeaponsFile(playerid);
}
if(reason == 0 || reason == 1) // Crashed or Logged
{
SaveWeaponsToFile(playerid);
}
if(reason == 2) // Kicked/Banned
{
RemoveWeaponsFile(playerid);
}
if(PlayerInfo[playerid][swot] == 1)
{
DestroyObject(PlayerInfo[playerid][swo]);
PlayerInfo[playerid][swot] = 0;
}
if(PlayerInfo[playerid][swot] == 1)
{
DestroyObject(PlayerInfo[playerid][swo]);
DestroyObject(PlayerInfo[playerid][swo1]);
}
// KillTimer(egestimer[playerid]);
// DestroyCellTextDraws(playerid);
// HavingBall[playerid] = 0;
// Anim[playerid] = 0;
// DestroyCellTextDraws(playerid);
TextDrawDestroy(tutszoveg[playerid]);
TextDrawDestroy(tuthead[playerid]);
if(PlayerInfo[playerid][isCestisObj] == 1)
{
DestroyDynamicObject(PlayerInfo[playerid][CestisObj]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj1]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj2]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj3]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj4]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj5]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj6]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj7]);
DestroyDynamicObject(PlayerInfo[playerid][CestisObj8]);
PlayerInfo[playerid][isCestisObj] = 0;
}
KillTimer(KeyTimer[playerid]);
DestroyPlayerHUD(playerid);
autosuli[playerid] = 0;
TextDrawDestroy(TextDrawInfoBox[playerid]);
// pilotaengedely[playerid] = 0;
// if(HavingBall[playerid]) Baller = 999;
//-=============Pozнciу mentйs by SilentHunter================-
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
PlayerInfo[playerid][intmentes] = GetPlayerInterior(playerid);
PlayerInfo[playerid][virtualisvilag] = GetPlayerVirtualWorld(playerid);
//-============================================================-
HidePlayerHUD(playerid);
DestroyPlayerHUD(playerid);
HideHUD(playerid);
//HideRXTT(playerid);
if(MedicBill[playerid] > 0){MedicBill[playerid] = 0;}
gActivePlayers[playerid]--;
numplayers--;
KillTimer(TextTimer[playerid]);
PlayerInfo[playerid][pAdjustable] = 1;
ApprovedWeapons[playerid] = 0;
OnPlayerSave(playerid);
// KillTimer(BlinkTime[playerid]);
Freeze[playerid] = false;
OnPlayerCommandText(playerid,"/standart");
if(PlayerInfo[playerid][pCarKeys] != 9999)
{
carKeys[playerid] = 9999; // Prevent owner's car from getting taken.
}
MedicBill[playerid] = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(TaxiAccepted[i] < 999)
{
if(TaxiAccepted[i] == playerid)
{
TaxiAccepted[i] = 999;
GameTextForPlayer(i, "~w~A kliens~n~~r~visszavonta~w~ a hнvбst", 5000, 1);
TaxiCallTime[i] = 0;
DisablePlayerCheckpointEx(i);
}
}
else if(BusAccepted[i] < 999)
{
if(BusAccepted[i] == playerid)
{
BusAccepted[i] = 999;
GameTextForPlayer(i, "~w~A kliens~n~~r~visszavonta~w~ a hнvбst", 5000, 1);
BusCallTime[i] = 0;
DisablePlayerCheckpointEx(i);
}
}
}
}
if(RequestingBackup == playerid)
{
RequestingBackup = 999;
for(new ra=0; ra<MAX_PLAYERS; ra++)
{
if(IsPlayerConnected(ra))
{
if(IsALawEnforcer(ra))
{
DisablePlayerCheckpointEx(ra);
}
}
}
}
if(GettingCK[playerid] < 999)
{
if(IsPlayerConnected(GettingCK[playerid]))
{
SendClientMessage(GettingCK[playerid], COLOR_SACBLUE, "A szerver karakterhalбlt osztott ki a karakteredre.");
SendClientMessage(GettingCK[playerid], COLOR_SACBLUE, "Ez azt jelenti hogy ezzel a karaktereddel mбr nem jбtszhatsz ezen a szerveren.");
SendClientMessage(GettingCK[playerid], COLOR_SACBLUE, "Lйpj kapcsolatba az egyik Adminisztrбtorral az ъjra regisztrбlбsoddal kapcsolatban.");
OnCK[GettingCK[playerid]] = 999;
}
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
new string[64];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Kiszбllt az utas~n~~g~Ъti dнj %s",ConvertToMoney(TransportCost[playerid]));
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
if(GetChased[playerid] < 999)
{
if(IsPlayerConnected(GetChased[playerid]))
{
SendClientMessage(GetChased[playerid], COLOR_SACBLUE, "Eltűnt a cйlpont.");
GoChase[GetChased[playerid]] = 999;
}
}
}
if(PlayerBoxing[playerid] > 0)
{
if(Boxer1 == playerid)
{
if(IsPlayerConnected(Boxer2))
{
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer2, 5);
GameTextForPlayer(Boxer2, "~r~Meccs megszakнtva", 5000, 1);
}
}
else if(Boxer2 == playerid)
{
if(IsPlayerConnected(Boxer1))
{
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5);
GameTextForPlayer(Boxer1, "~r~Meccs megszakнtva", 5000, 1);
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = 9999;
Boxer2 = 9999;
TBoxer = 9999;
}
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11)
{
if(JobDuty[playerid] == 1) { Medics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
if(BugOn[playerid] > 1)
{
BugInfo[playerid][BugX] = -99999.0;
BugInfo[playerid][BugY] = -99999.0;
BugInfo[playerid][BugZ] = -99999.0;
BugOn[playerid] = 0;
}
}
Heres it...
Re: Server Crash when a player exits the game -
geerdinho8 - 13.07.2011
Do you use 0admin admin system?
Re: Server Crash when a player exits the game -
erik019 - 13.07.2011
I use GF admin system...idk whatsthatname of admin system...I dont think its with the admin system because if you exit the game via pause menu the server even crash :/
Re: Server Crash when a player exits the game -
geerdinho8 - 13.07.2011
Remove the admin fs from the config and see how it works.
Re: Server Crash when a player exits the game -
erik019 - 14.07.2011
I dont use admin FS...Its in the gamemode...The problem isnt in the admin script...i know this 100%