It is possible to detect if a player is trying to enter... - Printable Version
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It is possible to detect if a player is trying to enter... -
CTCCoco - 13.07.2011
It is possible to detect if a player is trying to enter in a vehicle when the doors are locked?
Thanks!
Re: It is possible to detect if a player is trying to enter... -
BigETI - 13.07.2011
What's about to use
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
?
Re: It is possible to detect if a player is trying to enter... -
Cameltoe - 13.07.2011
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid)
{
if(IsVehicleLocked[playerid] == true) return OnPlayerEnterLockedVehicle(playerid, vehicleid);
}
forward OnPlayerEnterLockedVehicle(playerid, vehicleid);
public OnPlayerEnterLockedVehicle(playerid, vehicleid)
{
return 1;
}
Re: It is possible to detect if a player is trying to enter... -
Pooh7 - 13.07.2011
There's no function to detect if vehicle is locked.
You can to make new variable and change value after vehicle lock.
Example:
pawn Код:
new locked[MAX_VEHICLES];
stock LockVehicle(vehicleid)
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, engine, lights, alarm, 0, bonnet, boot, objective);
locked[vehicleid] = 1;
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(locked[vehicleid] == 1)
{
//your code
}
return 1;
}
Respuesta: Re: It is possible to detect if a player is trying to enter... -
CTCCoco - 13.07.2011
Lol, sorry, I confused OnPlayerStateChange with OnPlayerEnterVehicle , my fault.
Thanks for help.