if(strcmp(cmdtext, "/reparar", true) == 0)
{
new giveplayerid;
new veiculo2 = GetPlayerVehicleID(playerid);
if(BaggageCar(veiculo2))
{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo estб no Carro de Bagagens");
return 1;
}
if(!IsPlayerInAnyVehicle(giveplayerid))
{
SendClientMessage(playerid, COLOR_RED, "Esse jogador nгo estб em um veнculo");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USE: /reparar [id]");
return 1;
}
SetVehicleHealth(giveplayerid, 100);
RepairVehicle(giveplayerid);
return 1;
}
if(strcmp(cmd, "/reparar", true) == 0)
{
new giveplayerid;
new veiculo2 = GetPlayerVehicleID(playerid);
if(BaggageCar(veiculo2))
{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo estб no Carro de Bagagens");
return 1;
}
if(!IsPlayerInAnyVehicle(giveplayerid))
{
SendClientMessage(playerid, COLOR_RED, "Esse jogador nгo estб em um veнculo");
return 1;
}
tmp = strtok(cmdtext, idx);
giveplayerid = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /reparar [ id ]");
return 1;
}
RepairVehicle[giveplayerid] = GetPlayerVehicleID(giveplayerid);
SetVehicleHealth(RepairCar[giveplayerid], 1000.0);
SendClientMessage(giverplayerid, COLOR_GRAD2, "Reparado com sucesso");
return 1;
}
Mano fiz aqui para vocк estб funcionado, tenta ai e me avisa o que deu.
pawn Код:
|
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1243) : error 017: undefined symbol "BaggageCar"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1245) : error 017: undefined symbol "COLOR_RED"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1250) : error 017: undefined symbol "COLOR_RED"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1257) : error 017: undefined symbol "COLOR_GRAD2"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1260) : error 017: undefined symbol "RepairCar"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1260) : warning 215: expression has no effect
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1260) : error 001: expected token: ";", but found "]"
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1260) : error 029: invalid expression, assumed zero
C:\Users\MICRO\Desktop\Progressao pawn\gamemodes\ProgressaoRPG.pwn(1260) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
if(strcmp(cmd, "/reparar", true) == 0)
{
new PlayerB, tmp[20];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, 0xFFFFFFFF, "Uso correto: /Reparar [id]");
PlayerB = strval(tmp);
if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0xFFFFFFFF, "Este jogador nгo estб conectado");
if(!IsPlayerInAnyVehicle(PlayerB)) return SendClientMessage(playerid, 0xFFFFFFFF, "Este jogador nгo estб em um veiculo");
RepairVehicle(PlayerB);
SendClientMessage(playerid, 0xFFFFFFFF, "Veiculo reparado");
SendClientMessage(PlayerB, 0xFFFFFFFF, "Seu veiculo foi reparado");
return 1;
}
if(strcmp(cmd, "/reparar", true) == 0)
{
new giveplayerid;
new veiculo2 = GetPlayerVehicleID(playerid);
if(BaggageCar(veiculo2))
{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo estб no Carro de Bagagens");
return 1;
}
if(!IsPlayerInAnyVehicle(giveplayerid))
{
SendClientMessage(playerid, COLOR_RED, "Esse jogador nгo estб em um veнculo");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USE: /reparar [id]");
return 1;
}
SetVehicleHealth(giveplayerid, 100);
RepairVehicle(giveplayerid);
return 1;
}
SendClientMessage(PlayerB, 0xFFFFFFFF, "Seu veiculo foi reparado");
Josma_cmd os erros que deu no seu nгo dara no dele pois ja estб tudo definido no GM dele como eu vi no cod que ele passou.
@Edit Josma nao seria: Код:
SendClientMessage(PlayerB, 0xFFFFFFFF, "Seu veiculo foi reparado"); |
pawn Код:
pawn Код:
|
RepairVehicle(PlayerB);
RepairVehicle[PlayerB] = GetPlayerVehicleID(PlayerB); SetVehicleHealth(RepairCar[PlayerB], 1000.0);