[GameMode] Mini Missions R1 - Printable Version
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+--- Thread: [GameMode] Mini Missions R1 (
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Mini Missions R1 -
freshOrange - 13.07.2011
Hello, I would like to show off my very first game mode that actually goes public. To be more unique, I chose it to be Mini Mission one. It counts as Release 1, because it also got only one mission, in future I may create more of them, also it's not that hard to add new ones for you, even begginers and share with everyone else here.
Mission 1:
Situation is located in Blueberry, two teams - Police and Mafia. Mafia's objective is to enter Blueberry's store's red checkpoint and hold on for ten seconds to blow it up, police's objective is to prevent that. Quite simple.
I hope you enjoy my very first gamemode, have fun!
Special thanks: Jeffry for visual timer.
Full server package: http://solidfiles.com/d/f4806/
.pwn: http://pastebin.com/7aPqp1sS
Changelog:
---------------------
To team who wins one point is added to it's players.
Bug-fix
Quote:
Originally Posted by Began
I found a little bug when mafia plant bomb he need to wait in the red thing 10 sec
when u go in the red and go away the bomb will still explode
but it says he stopped planting the bomb.
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Re: Mini Missions R1 -
Began - 13.07.2011
Awsome nice gamemode ,
Re: Mini Missions R1 -
freshOrange - 13.07.2011
Quote:
Originally Posted by Began
Awsome nice gamemode ,
|
Thank you! I appreciate it.
Re: Mini Missions R1 -
Skylar Paul - 13.07.2011
Nice to see you're starting off in the right direction and using a fast command processor. Very nice for your first gamemode, looking forward to more of your releases to see how you've improved!
Re: Mini Missions R1 -
freshOrange - 13.07.2011
Quote:
Originally Posted by Skylar Paul
Nice to see you're starting off in the right direction and using a fast command processor. Very nice for your first gamemode, looking forward to more of your releases to see how you've improved!
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Thank you, Skylar Paul.
My next target at the moment is to choose a saving system and create a filterscript for Mini Missions that will save stats like score and money, so you don't need to have that in every mission's pwn.
Re: Mini Missions R1 -
Skylar Paul - 13.07.2011
Quote:
Originally Posted by freshOrange
Thank you, Skylar Paul.
My next target at the moment is to choose a saving system and create a filterscript for Mini Missions that will save stats like score and money, so you don't need to have that system in every mission.
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Put it in the gamemode itself, no need for a filterscript, I recommend Y_INI if you need a saving system.
Re: Mini Missions R1 -
Began - 13.07.2011
I found a little bug when mafia plant bomb he need to wait in the red thing 10 sec
when u go in the red and go away the bomb will still explode
but it says he stopped planting the bomb.
Re: Mini Missions R1 -
StrawHat - 13.07.2011
Haha, nice. And yeah, a saving system would be awesome.
Re: Mini Missions R1 -
freshOrange - 13.07.2011
Quote:
Originally Posted by Began
I found a little bug when mafia plant bomb he need to wait in the red thing 10 sec
when u go in the red and go away the bomb will still explode
but it says he stopped planting the bomb.
|
Thanks, fixed!
Download links have been updated with new ones!
Re: Mini Missions R1 -
BMB1 - 13.07.2011
nice