//This is just part of code.
new Text:SPAWN_Text[MAX_PLAYERS];
public SPAWN_MainInit()
{
for (new i=0;i<MAX_PLAYERS;i++) {
SPAWN_Text[i]=TextDrawCreate(240.0,580.0,"Respawn in 15 sec.");
TextDrawAlignment(SPAWN_Text[i],2);
TextDrawFont(SPAWN_Text[i],2);
TextDrawColor(SPAWN_Text[i],COLOR_LIGHTRED);
TextDrawHideForAll(SPAWN_Text[i]);
}
}
public SPAWN_Timer()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if ((SPAWN_Stat[i]==1)&&(IsPlayerConnected(i))) {
TextDrawHideForPlayer(i,SPAWN_Text[i]);
SPAWN_TimeLeft[i]=SPAWN_TimeLeft[i]-1;
if (SPAWN_TimeLeft[i]<=0) {SPAWN_Respawn(i);return;}
new a[64];
format(a,sizeof(a),"Respawn in %d sec.",SPAWN_TimeLeft[i]);
TextDrawSetString(SPAWN_Text[i],a);
TextDrawShowForPlayer(i,SPAWN_Text[i]);
}
}
}
|
What is SPAWN_Stat and where does it get set? |
new SPAWN_Stat[MAX_PLAYERS];
new SPAWN_TimeLeft[MAX_PLAYERS];
new Text:SPAWN_Text[MAX_PLAYERS];
public SPAWN_WaitSpawn(playerid)
{
if (gTeam[playerid]==TEAM_SWAT) {
SetPlayerPos(playerid,-1131,1058,1347);
SetPlayerInterior(playerid,10);
} else {
SetPlayerPos(playerid,-973,1062,1348);
SetPlayerInterior(playerid,10);
}
SetPlayerWorldBounds(playerid,-1137,-967,1101,1019);
SPAWN_TimeLeft[playerid]=15;
SPAWN_Stat[playerid]=1;
}
public SPAWN_NormSpawn(playerid)
{
MIS_Spawn(playerid);
SPAWN_Stat[playerid]=2;
}
public SPAWN_Call(playerid)//Used at OnPlayerSpawn
{
if (SPAWN_Stat[playerid]==0) {
SPAWN_WaitSpawn(playerid);
SPAWN_TimeLeft[playerid]=15;
SPAWN_Stat[playerid]=1;
}
}
public SPAWN_Timer()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if ((SPAWN_Stat[i]==1)&&(IsPlayerConnected(i))) {
TextDrawHideForPlayer(i,SPAWN_Text[i]);
SPAWN_TimeLeft[i]=SPAWN_TimeLeft[i]-1;
if (SPAWN_TimeLeft[i]<=0) {SPAWN_Respawn(i,0);return;}
new a[64];
format(a,sizeof(a),"Respawn in %d sec.",SPAWN_TimeLeft[i]);
TextDrawSetString(SPAWN_Text[i],a);
TextDrawShowForPlayer(i,SPAWN_Text[i]);
}
}
}
public SPAWN_Death(playerid)
{
SPAWN_Stat[playerid]=0;
}
public SPAWN_Init(playerid)
{
SPAWN_Stat[playerid]=0;
}
public SPAWN_MainInit()
{
for (new i=0;i<MAX_PLAYERS;i++) {
SPAWN_Text[i]=TextDrawCreate(240.0,580.0,"Respawn in 15 sec.");
//TextDrawAlignment(SPAWN_Text[i],2);
//TextDrawFont(SPAWN_Text[i],2);
//TextDrawColor(SPAWN_Text[i],COLOR_LIGHTRED);
TextDrawHideForAll(SPAWN_Text[i]);
}
}
public SPAWN_Respawn(playerid,type)//0-Normal, 1-InWaitRoom
{
if (!IsPlayerConnected(playerid)) {return;}
if (type==0) {SPAWN_NormSpawn(playerid);}else{SPAWN_WaitSpawn(playerid);}
}
|
I'm kinda newbie to PAWNO and i have following problem:
Код:
//This is just part of code.
new Text:SPAWN_Text[MAX_PLAYERS];
public SPAWN_MainInit()
{
for (new i=0;i<MAX_PLAYERS;i++) {
SPAWN_Text[i]=TextDrawCreate(240.0,580.0,"Respawn in 15 sec.");
TextDrawAlignment(SPAWN_Text[i],2);
TextDrawFont(SPAWN_Text[i],2);
TextDrawColor(SPAWN_Text[i],COLOR_LIGHTRED);
TextDrawHideForAll(SPAWN_Text[i]);
}
}
public SPAWN_Timer()
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if ((SPAWN_Stat[i]==1)&&(IsPlayerConnected(i))) {
TextDrawHideForPlayer(i,SPAWN_Text[i]);
SPAWN_TimeLeft[i]=SPAWN_TimeLeft[i]-1;
if (SPAWN_TimeLeft[i]<=0) {SPAWN_Respawn(i);return;}
new a[64];
format(a,sizeof(a),"Respawn in %d sec.",SPAWN_TimeLeft[i]);
TextDrawSetString(SPAWN_Text[i],a);
TextDrawShowForPlayer(i,SPAWN_Text[i]);
}
}
}
|
public SPAWN_MainInit()
{
for (new i=0;i<MAX_PLAYERS;i++) {
TextDrawHideForAll(SPAWN_Text[i]);
}
}
public OnGameModeInit()
{
for (new i=0;i<MAX_PLAYERS;i++) {
SPAWN_Text[i]=TextDrawCreate(240.0,580.0,"Respawn in 15 sec.");
TextDrawAlignment(SPAWN_Text[i],2);
TextDrawFont(SPAWN_Text[i],2);
TextDrawColor(SPAWN_Text[i],COLOR_LIGHTRED);
}
}