[HELP REQUEST] ShowPlayerDialog (list) -
Micheal_ - 11.07.2011
[
Highly code needed, take your time. I NEED -YOUR- HELP.]
Hey guys.
I'm just trying to create a showplayerdialog (list) that will read the items from a file.
But when I'm running the script there are no errors or warnings but there is no items in the list box.
This is my code:
pawn Код:
new getItems[256];
format(getItems, 256, "%s\r\n%s\r\n%s", DOF2_GetString(User, "item2", "section"), DOF2_GetString(User, "item2", "section"), DOF2_GetString(User, "item3", "section"));
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, "List", getItems , "Go", "Cancel");
Thanks for anyone who'll try to help me with this. another code will be very helpful.
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Rickye - 12.07.2011
try increase string lenght
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Micheal_ - 12.07.2011
Anyone?
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Toreno - 12.07.2011
Did you check these items on a regular chat? are they even working?
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Micheal_ - 12.07.2011
Yes, they are.
I think that the way that I created the format of them (see above) is just incorrect.
Someone got another sugesstion? maybe write for me just a code like as you doing this?
Let's leave my code from now, I need you to write for me your way to make a list dialog with strings from file.
Thanks.
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Toreno - 12.07.2011
Try this, that might work for you.
pawn Код:
new getItems[256];
new str[256];
format(getItems, 256, "%s\r\n%s\r\n%s", DOF2_GetString(User, "item2", "section"), DOF2_GetString(User, "item2", "section"), DOF2_GetString(User, "item3", "section"));
strcat(str, getItems, sizeof(str));
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, "List", str , "Go", "Cancel");
You need to do something with your string size, or calculate anything since 256 is higher. However, try this first.
Re: [HELP REQUEST] ShowPlayerDialog (list) -
PotH3Ad - 12.07.2011
This is the way I do it, might be helpful.
pawn Код:
format(diagstr, sizeof(diagstr), "ID\tDuel Name\n");
for(new x=0; x<MAX_DUELS; x++)
{
format(dFile, sizeof(dFile), DUELFILES, x);
if(strlen(dini_Get(dFile, "duelName")) > 0) format(diagstr, sizeof(diagstr), "%s%d\t%s\n", diagstr, x, dini_Get(dFile, "duelName"));
else format(diagstr, sizeof(diagstr), "%s%d\tEmpty Slot\n", diagstr, x);
}
ShowPlayerDialog(playerid, DUELDIAG+2, DIALOG_STYLE_LIST, "Duel List", diagstr, "Select", "Exit");
It formats the string until the loop is over, then it shows the resulting string.
Re: [HELP REQUEST] ShowPlayerDialog (list) -
Micheal_ - 12.07.2011
Quote:
Originally Posted by PotH3Ad
This is the way I do it, might be helpful.
pawn Код:
format(diagstr, sizeof(diagstr), "ID\tDuel Name\n"); for(new x=0; x<MAX_DUELS; x++) { format(dFile, sizeof(dFile), DUELFILES, x); if(strlen(dini_Get(dFile, "duelName")) > 0) format(diagstr, sizeof(diagstr), "%s%d\t%s\n", diagstr, x, dini_Get(dFile, "duelName")); else format(diagstr, sizeof(diagstr), "%s%d\tEmpty Slot\n", diagstr, x); } ShowPlayerDialog(playerid, DUELDIAG+2, DIALOG_STYLE_LIST, "Duel List", diagstr, "Select", "Exit");
It formats the string until the loop is over, then it shows the resulting string.
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Can you make your code compatible with mine? I tried with no success.
I mean that I got 3 items that I need to get from a file.
item 1: DOF2_GetString(User, "item1", "ITEMS");
item 2: DOF2_GetString(User, "item2", "ITEMS");
item 3: DOF2_GetString(User, "item3", "ITEMS");
Thanks (
!)
EliranPesahov - Your code returns an empty list. thanks anyway.
Re: [HELP REQUEST] ShowPlayerDialog (list) -
PotH3Ad - 12.07.2011
Try this. Make sure you are using the file functions correctly and make sure you are formatting the string that stores the file directory.
pawn Код:
new items[250], key[8];
//Make sure you are formatting the "User" string before this
//-format(User, sizeof(User), USER_FILE, pName); //replace with ur file code..
for(new x=0; x<3; x++) //Starts with 0. (Loop 0-2)
{
format(key, sizeof(key), "item%d", x+1);
format(items, sizeof(items), "%s%s\n", items, DOF2_GetString(User, key, "ITEMS")); //Continue formatting the string with the file value's until the loop ends
}
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_LIST, "List", items, "Go", "Cancel");