} else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1797.5505,-1578.8964,14.0856,100.3781)) //V.I.P Lounge { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2365.81640625,-1706.4645996094,1195.725708007; GameTextForPlayer(playerid, "~b~V.I.P Lounge", 3000, 1); } |
D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(32233) : warning 202: number of arguments does not match definition D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(32239) : warning 202: number of arguments does not match definition D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(32245) : warning 202: number of arguments does not match definition D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(32793) : warning 202: number of arguments does not match definition D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(3279 : warning 202: number of arguments does not match definition D:\NEXTEV~1\GAMEMO~1\NE-RP.pwn(32802) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings. |
if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { new Floathax, Floathay, Floathaz; new Floathbx, Floathby, Floathbz; new Floathcx, Floathcy, Floathcz; GetVehiclePos(EnterableShamals[0], shax, shay, shaz); GetVehiclePos(EnterableShamals[1], shbx, shby, shbz); GetVehiclePos(EnterableShamals[2], shcx, shcy, shcz); //foreach(Player, i) for(new i; i<MAX_PLAYERS; i++) { if(PlayerInfo[i][pHouseAccepted] > 0) { if(IsPlayerInRangeOfPoint(playerid, 3, PlayerInfo[i][pHouseX], PlayerInfo[i][pHouseY], PlayerInfo[i][pHouseZ])) { if(PlayerInfo[i][pHouseLocked] == 0) { GetPlayerPos(playerid,PlayerInfo[playerid][pHouseExitX],PlayerInfo[playerid][pHouseExitY],PlayerInfo[playerid][pHouseExitZ]); GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pHouseExitR]); GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMask] == 1) { format(string, sizeof(string), "* Stanger has entered the house."); } else { format(string, sizeof(string), "* %s has entered the house.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, i); PutPlayerInHouse(playerid, PlayerInfo[i][pHouseLevel]); PlayerInfo[playerid][pLocal] = i; PlayerInfo[playerid][pVirtualWorld] = i; //alarm if(PlayerInfo[i][hAlarmSystem] == 1 && PlayerInfo[i][hAlarmNumber] != 0 && AlarmOnline[i] == 0) { //foreach(Player, a) for(new a = a; a <MAX_PLAYERS; a++) { if(IsPlayerConnected(a)) { if(PlayerInfo[a][pPnumber] == PlayerInfo[i][hAlarmNumber]) { GetPlayerName(i, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "SMS: This is an automated message informing you that registrant %s's house alarm has been activated.",giveplayer); SendClientMessage(a, COLOR_YELLOW, string); } } } } } else { SendClientMessage(playerid, COLOR_GREY, " That house is currently locked !"); } return 1; } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3, BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { if(i == 0) { PaintballPlayers ++; PlayerPaintballing[playerid] = 1; new rand = random(sizeof(PaintballSpawns)); SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); return 1; } if(PlayerInfo[playerid][pPbiskey] != i) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } if(BizzInfo[i][bProducts] == 0) { GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1); return 1; } GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; ExtortionBiz(i, BizzInfo[i][bEntranceCost]); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; return 1; } } if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172); SetPlayerFacingAngle( playerid, 0.0000); GameTextForPlayer(playerid, "~w~The Welcome Pump", 5000, 1); PlayerInfo[playerid][pInt] = 1; SetCameraBehindPlayer(playerid); } else if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,s haz)) //SHAMAL 1 { if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal."); else format(string, sizeof(string), "* %s has entered the shamal.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 1337); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2.57, 33.14, 1200); GameTextForPlayer(playerid, "~w~Shamal", 5000, 1); GivePlayerGun(playerid, 46); } else if(IsPlayerInRangeOfPoint(playerid,8.0,shbx,shby,s hbz)) //SHAMAL 2 { if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal."); else format(string, sizeof(string), "* %s has entered the shamal.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 133; SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2.57, 33.14, 1200); GameTextForPlayer(playerid, "~w~Shamal", 5000, 1); GivePlayerGun(playerid, 46); } else if(IsPlayerInRangeOfPoint(playerid,8.0,shcx,shcy,s hcz)) //SHAMAL 3 { if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal."); else format(string, sizeof(string), "* %s has entered the shamal.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SetPlayerVirtualWorld(playerid, 1339); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,2.57, 33.14, 1200); GameTextForPlayer(playerid, "~w~Shamal", 5000, 1); GivePlayerGun(playerid, 46); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1797.5505,-1578.8964,14.0856,100.3781)) //V.I.P Lounge { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2365.81640625,-1706.4645996094,1195.725708007; GameTextForPlayer(playerid, "~b~V.I.P Lounge", 3000, 1); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1815.5923,-1559.0122,13.5017,71.9420)) // v.i.p Garage { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 2449.4018554688,-1723.888671875,1150.8385009766); GameTextForPlayer(playerid, "~b~ V.I.P Garage", 3000, 1); } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1155.0187,-1181.1189,32.8187,273.9496)) //Italian Mafia { SetPlayerPos(playerid, 2548.7195,-1294.7968,1060.9844); SetPlayerInterior(playerid,2); GameTextForPlayer(playerid, "~r~ Italian Mafia HQ", 3000, 1); } |
if(IsPlayerInRangeOfPoint(playerid, 3.0, 2353.1772, -1463.4822, 24.0000))
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1797.5505,-1578.8964,14.0856,100.3781)) //V.I.P Lounge //Line 32233
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1815.5923,-1559.0122,13.5017,71.9420)) // v.i.p Garage //Line 32239
else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1155.0187,-1181.1189,32.8187,273.9496)) //Italian Mafia //Line 32245