Adding a boat to Double-O-Ships -
justsomeguy - 11.07.2011
Hello i need help with adding a boat to Double-O-Ships
Its a ferry, i got the objects and everything BUT... i have no clew on how to add an new boat
I realy need this sow if anyone knows how to make this i'd realy apreciate it!
Thanks in advance!
Objects:
pawn Код:
CreateDynamicObject(3626, -3933.79, -2191.01, -0.68, 0.00, -90.00, 2.27);
CreateDynamicObject(3626, -3933.63, -2195.17, -0.68, 0.00, -90.00, 2.27);
CreateDynamicObject(3626, -3933.45, -2199.34, -0.68, 0.00, -90.00, 2.27);
CreateDynamicObject(3626, -3933.29, -2203.46, -0.68, 0.00, -90.00, 2.27);
CreateDynamicObject(3626, -3933.10, -2207.65, -0.68, 0.00, -90.00, 2.27);
CreateDynamicObject(3626, -3932.30, -2207.79, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3928.14, -2207.59, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3924.13, -2207.40, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3920.04, -2207.22, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3915.99, -2207.04, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3907.42, -2205.77, -0.68, 0.00, -90.00, 182.72);
CreateDynamicObject(3626, -3911.90, -2206.84, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3907.74, -2206.64, -0.68, 0.00, -90.00, 92.72);
CreateDynamicObject(3626, -3907.59, -2201.62, -0.68, 0.00, -90.00, 182.72);
CreateDynamicObject(3626, -3933.57, -2190.14, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3929.42, -2189.95, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3925.29, -2189.75, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3921.19, -2189.55, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3917.04, -2189.35, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3912.92, -2189.14, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3907.80, -2197.42, -0.68, 0.00, -90.00, 182.72);
CreateDynamicObject(3626, -3907.99, -2193.23, -0.68, 0.00, -90.00, 182.72);
CreateDynamicObject(3626, -3908.17, -2189.23, -0.68, 0.00, -90.00, 182.72);
CreateDynamicObject(3626, -3909.04, -2188.96, -0.68, 0.00, -90.00, 272.72);
CreateDynamicObject(3626, -3911.12, -2190.01, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3911.02, -2194.21, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3910.78, -2198.39, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3910.67, -2202.59, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3910.49, -2205.80, 2.20, 0.00, 0.00, 182.87);
CreateDynamicObject(3626, -3919.13, -2206.24, 2.20, 0.00, 0.00, 182.87);
CreateDynamicObject(3626, -3928.08, -2206.58, 2.20, 0.00, 0.00, 182.87);
CreateDynamicObject(3626, -3932.30, -2204.73, 2.20, 0.00, 0.00, 92.87);
CreateDynamicObject(3626, -3932.66, -2195.77, 2.20, 0.00, 0.00, 92.87);
CreateDynamicObject(3626, -3930.73, -2190.99, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3921.85, -2190.59, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3920.03, -2190.50, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3920.04, -2194.64, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3926.54, -2195.00, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3919.68, -2198.85, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3928.00, -2199.07, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3926.91, -2203.04, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(3626, -3918.76, -2202.85, 2.20, 0.00, 0.00, 2.87);
CreateDynamicObject(11431, -3908.78, -2204.73, 5.25, 0.00, 0.00, 2.02);
CreateDynamicObject(11431, -3932.53, -2191.99, 5.25, 0.00, 0.00, 182.02);
CreateDynamicObject(1468, -3932.74, -2188.59, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3927.58, -2188.36, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3922.43, -2188.12, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3917.28, -2187.87, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3912.12, -2187.63, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3909.37, -2187.52, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3908.44, -2208.09, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3913.59, -2208.34, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3918.75, -2208.56, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3923.91, -2208.80, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3929.06, -2209.05, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3931.91, -2209.19, 4.84, 0.00, 0.00, 2.61);
CreateDynamicObject(1468, -3934.64, -2206.71, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(1468, -3935.25, -2191.29, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(1468, -3934.99, -2196.45, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(1468, -3906.72, -2189.97, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(1468, -3906.03, -2205.40, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(1468, -3906.26, -2200.24, 4.84, 0.00, 0.00, 92.61);
CreateDynamicObject(996, -3910.23, -2201.80, 4.21, 0.00, 0.00, 1.85);
CreateDynamicObject(996, -3930.98, -2195.97, 4.21, 0.00, 0.00, 1.85);
CreateDynamicObject(3578, -3935.01, -2193.93, 2.89, 90.00, 0.00, 272.44);
CreateDynamicObject(3578, -3934.60, -2203.89, 2.89, 90.00, 0.00, 272.44);
CreateDynamicObject(3578, -3906.21, -2202.78, 2.89, 90.00, 0.00, 92.44);
CreateDynamicObject(3578, -3906.63, -2192.81, 2.89, 90.00, 0.00, 92.44);
CreateDynamicObject(3287, -3923.75, -2191.42, 7.06, 0.00, 0.00, 271.51);
CreateDynamicObject(3287, -3914.44, -2205.00, 7.06, 0.00, 0.00, 272.73);
CreateDynamicObject(1461, -3918.16, -2188.29, 4.53, 0.00, 0.00, 0.51);
CreateDynamicObject(1461, -3912.05, -2188.03, 4.53, 0.00, 0.00, 0.51);
CreateDynamicObject(1461, -3907.05, -2192.29, 4.53, 0.00, 0.00, -90.51);
CreateDynamicObject(1461, -3906.76, -2198.04, 4.53, 0.00, 0.00, -90.51);
CreateDynamicObject(1461, -3922.81, -2208.43, 4.53, 0.00, 0.00, 180.51);
CreateDynamicObject(1461, -3930.13, -2208.76, 4.53, 0.00, 0.00, 180.51);
CreateDynamicObject(1461, -3934.28, -2204.51, 4.53, 0.00, 0.00, 90.51);
CreateDynamicObject(1461, -3934.52, -2198.83, 4.53, 0.00, 0.00, 90.51);
CreateDynamicObject(1280, -3926.82, -2208.57, 4.00, 0.00, 0.00, 274.18);
CreateDynamicObject(1280, -3915.16, -2188.27, 4.00, 0.00, 0.00, 93.05);
Re: Adding a boat to Double-O-Ships -
willsuckformoney - 11.07.2011
Try to find where it say AddStaticVehicle or CreateVehicle?
Re: Adding a boat to Double-O-Ships -
justsomeguy - 11.07.2011
You do know what Double-O-Ships is right?
Re: Adding a boat to Double-O-Ships -
alpha500delta - 11.07.2011
The topic says:
pawn Код:
CreateShip(modelid,Float:x,Float:y,Float:a);
Re: Adding a boat to Double-O-Ships -
justsomeguy - 11.07.2011
Yes but i need a whole NEW boat, with the objects that i've given sow not one thats included with the include.
Re: Adding a boat to Double-O-Ships -
alpha500delta - 11.07.2011
Well you could try altering the include a bit, but I don't know if that will work or if it is even allowed. But I don't think multiple objects is possible in this include.
Re: Adding a boat to Double-O-Ships -
justsomeguy - 11.07.2011
Well i tried that but its in german and my german is rusty as hell>.>"
Re: Adding a boat to Double-O-Ships -
Toreno - 11.07.2011
Inside Double-O-Seven's INC, there is ShipModelObjectPositions and ShipModelObjects, you can make a new model or replacing an old one using your objects ID and their position, if you look inside the INC, you might find it easy to replace or add.
Re: Adding a boat to Double-O-Ships -
justsomeguy - 11.07.2011
Hmm i'll try thanks!
EDIT:
I now got this:
pawn Код:
new ShipModelObjects[MAX_SHIP_MODELS][MAX_SHIP_OBJECTS]=
{
{
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
3626,
11431,
11431,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
1468,
996,
996,
3578,
3578,
3578,
3578,
3287,
3287,
1461,
1461,
1461,
1461,
1461,
1461,
1461,
1461,
1280,
1280
{
But i do not understandt this:
pawn Код:
new ShipModelData[MAX_SHIP_MODELS][e_ShipModelData]=
{
{
20.0,
0.2,
0.07,
{5.0,5.0,37.0,40.0},
{2000.4471,1522.5204,8.0682,45.0,22.0,18.0},
0.0,
3,
2000.0,
"Brown Pearl"
},
{
45.0,
0.05,
0.1,
{16.5,16.5,112.0,112.0},//Breite, Mitte nach Vorne, Mitte nach Hinten
{-1327.9342,493.8543,21.2500,200.0,35.0,30.0},
(-90.0),//um 90° drehen
10,
10000.0,
"USS Patriarch"
},
{
40.0,
0.04,
0.1,
{18.0,18.0,116.0,114.0},
{-2472.1042,1549.3270,33.2273,80.0,50.0,42.0},
(-90.0),
14,
6000.0,
"Cargonoob"
},
{
30.0,
0.1,
0.09,
{13.0,13.0,60.0,60.0},
{-1377.6116,1490.0973,11.2031,65.0,25.0,20.0},
90.0,
7,
5000.0,
"Shitanic"
},
{
50.0,
0.15,
0.09,
{4.75,4.75,50.0,50.0},
{-1878.6157,1455.9819,8.3681,105.0,10.0,8.0},
180.0,
1,
3500.0,
"USS Nixnutz"
},
{
40.0,
0.05,
0.1,
{5.0,21.0,75.0,155.0},
{2838.1492,-2373.5569,31.0021,80.0,50.0,42.0},
(-90.0),
14,
6000.0,
"Miami Shice"//Das Schiffe ist echt scheisse
},
{
30.0,
0.08,
0.08,
{20.0,20.0,115.0,115.0},
{-1588.8120,38.7244,17.3281,80.0,50.0,42.0},
(-90.0),
3,
6000.0,
"Export 7777"
}
};
How does that work?
And how does this work:
pawn Код:
new Float:ShipModelObjectPositions[MAX_SHIP_MODELS][MAX_SHIP_OBJECTS][6]=// x y z rx ry rz - Erste Objekt ist Hauptobjekt
{
{
{2001.14,1555.1,15.875,0.0,0.0,0.0},
{2001.14,1555.1,15.875,0.0,0.0,0.0},
{2000.59,1548.91,15.4375,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
},
{
{-1357.7,501.297,5.44531,0.0,0.0,0.0},//Muss um 90° gedreht werden...
{-1356.35,501.117,17.2734,0.0,0.0,0.0},
{-1354.47,493.75,38.6797,0.0,0.0,0.0},
{-1354.42,493.75,38.6797,0.0,0.0,0.0},
{-1363.77,496.094,11.9844,0.0,0.0,0.0},
{-1366.69,501.852,12.2891,0.0,0.0,0.0},
{-1420.58,501.297,4.25781,0.0,0.0,0.0},
{-1418.41,501.297,5.07812,0.0,0.0,0.0},
{-1366.69,501.297,12.8828,0.0,0.0,0.0},
{-1363.77,496.094,11.9844,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
},
{
{-2409.84,1544.95,7.0,0.0,0.0,0.0},
{-2485.08,1544.95,26.1953,0.0,0.0,0.0},
{-2473.59,1543.77,29.0781,0.0,0.0,0.0},
{-2411.39,1544.95,27.0781,0.0,0.0,0.0},
{-2474.36,1547.24,24.75,0.0,0.0,0.0},
{-2474.62,1545.09,33.0625,0.0,0.0,0.0},
{-2470.45,1551.12,33.1406,0.0,0.0,0.0},
{-2470.27,1544.96,33.8672,0.0,0.0,0.0},
{-2470.94,1550.75,32.9062,0.0,0.0,0.0},
{-2412.12,1544.95,17.0469,0.0,0.0,0.0},
{-2475.13,1559.07,31.3125,0.0,0.0,0.0},
{-2403.51,1544.95,8.71875,0.0,0.0,0.0},
{-2401.14,1544.94,23.5938,0.0,0.0,0.0},
{-2404.21,1544.94,7.58594,0.0,0.0,0.0}
},
{
{-1421.62,1490.86,6.96875,0.0,0.0,0.0},
{-1406.91,1489.8,7.125,0.0,0.0,0.0},
{-1421.88,1489.45,5.82031,0.0,0.0,0.0},
{-1376.75,1490.63,12.0234,0.0,0.0,0.0},
{-1377.23,1491.62,6.21094,0.0,0.0,0.0},
{-1422.54,1489.35,8.45312,0.0,0.0,0.0},
{-1411.98,1489.72,5.78906,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
},
{
{-1899.16,1476.79,5.74219,0.0,0.0,315.0},//Winkel im Uhrzeigersinn laut Map Editor...
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
},
{
{2829.95,-2479.57,5.26562,0.0,0.0,90.0},
{2829.95,-2479.57,5.26562,0.0,0.0,90.0},
{2838.03,-2371.95,7.29688,0.0,0.0,90.0},
{2838.04,-2423.88,10.9609,0.0,0.0,90.0},
{2838.2,-2488.66,29.3125,0.0,0.0,-90.0},
{2838.2,-2407.14,29.3125,0.0,0.0,90.0},
{2838.04,-2532.77,17.0234,0.0,0.0,90.0},
{2838.14,-2447.84,15.75,0.0,0.0,90.0},
{2838.03,-2520.19,18.4141,0.0,0.0,0.0},
{2838.02,-2358.48,21.3125,0.0,0.0,90.0},
{2837.77,-2334.48,11.9922,0.0,0.0,180.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
},
{
{-1550.83,75.9297,7.0,0.0,0.0,315.0},//Winkel im Uhrzeigersinn laut Map Editor...
{-1604.04,22.7266,35.5703,0.0,0.0,315.0},
{-1552.44,74.3203,17.0469,0.0,0.0,315.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0},
{0.0,0.0,0.0,0.0,0.0,0.0}
}
};
Re: Adding a boat to Double-O-Ships -
Toreno - 11.07.2011
Glad to help you, if you still need help then tell me.