enum WEP_DAT
{
e_iWeapons[13],
e_iAmmo[13],
};
new gPlayerWeaponData[MAX_PLAYERS][WEP_DAT];
RemoveWeapons(playerid)
{
for(new i; i < 13; i++)
GetPlayerWeaponData(playerid, i, gPlayerWeaponData[playerid][e_iWeapons][i], gPlayerWeaponData[playerid][e_iAmmo][i]);
ResetPlayerWeapons(playerid);//this function disarms players
}
GiveBackWeapons(playerid)
{
for(new i; i < 13; i++)
GivePlayerWeapon(playerid, gPlayerWeaponData[playerid][e_iWeapons][i], gPlayerWeaponData[playerid][e_iAmmo][i]);
}
public OnPlayerConnect(playerid)
{
new string[128];
format(string, sizeof(string), "~r~Welcome to Xtreme Stunts!~n~~n~Please start with reading the /rules");
GameTextForPlayer(playerid, string, 10000, 4);
SetPlayerColor(playerid, PlayerColors[playerid]);
IsInDM[playerid] = 0;
AutoRepairUsed[playerid] = 0;
AutoRepairTrigger[playerid] = 0;
SendClientMessage(playerid, 0x99FFFFAA, "This server has auto repair/flip");
SendClientMessage(playerid, 0x99FFFFAA, "Welcome! Hope you enjoy your stay!");
nojump2[playerid] = 0;
TextDrawShowForPlayer(playerid, Textdraw1);
ReceiveInfo[playerid] = true;
if(IsVoteKickStarted == true)
{
TextDrawShowForPlayer(playerid, Background); //Prevent bugs in case a player connect while a votekick is started
TextDrawShowForPlayer(playerid, VoteKickTitle);
TextDrawShowForPlayer(playerid, VoteKickName);
TextDrawShowForPlayer(playerid, VoteKickVote);
TextDrawShowForPlayer(playerid, VoteKickTime);
return 1;
}
return 1;
}
Wrote a couple of functions for you, the names should be enough to tell you what they do.
pawn Код:
|
// Deathmatch Command
ResetWeapons( playerid );
// GivePlayerWeapon, blablablabla
// Leave Deathmatch Command
ResetPlayerWeapons( playerid );
GiveBackWeapons( playerid );