no need of /flip - Printable Version
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+---- Thread: no need of /flip (
/showthread.php?tid=267163)
no need of /flip -
Millionaire - 07.07.2011
I want /flip but it should not be a command.When i press 2 , then it should be fliped.Can anyone give me code?
Re: no need of /flip -
HyperZ - 07.07.2011
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION && IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:PX, Float:PY, Float:PZ, Float:PA;
GetPlayerPos(playerid, PX, PY, PZ);
GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SendClientMessage(playerid, -1,"Vehicle flip!!");
}
else
{
SendClientMessage(playerid, -1,"Error: you're not in Vehicle ");
}
}
return 1;
}
Re: no need of /flip -
Wesley221 - 07.07.2011
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SUBMISSION))
{
//flip things
return 1;
}
return 1;
}
This should work
Edit: Late
Re: no need of /flip -
Babul - 07.07.2011
oh.. regardless that this topic is solved, i got an idea:
theres the GetVehicleRotationQuat().. if anyone ever solves the 3 quaternion states when a vehicle is flipped, (and its speed is very low like 0-1 Km/h), then an automatic flip could be done. or, as you want, to enable a keypress to flip it..
Re: no need of /flip -
Millionaire - 07.07.2011
ok ty guys