new Count1, Count2;
public OnPlayerRequestSpawn(playerid)
{
if ((Count1 > Count2) && GetPlayerTeam(playerid) == TEAM_TERRORIST)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
else if((Count2 < Count1) && GetPlayerTeam(playerid) == TEAM_KOPASSUS)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
SetPlayerToTeamColour(playerid);
if( GetPlayerTeam( playerid ) == TEAM_KOPASSUS ) Count1++;
else if( GetPlayerTeam( playerid ) == TEAM_TERRORIST ) Count2++;
return 1;
}
public OnPlayerDisconnect
{
if( GetPlayerTeam( playerid ) == TEAM_KOPASSUS ) Count1--;
else if( GetPlayerTeam( playerid ) == TEAM_TERRORIST ) Count2--;
return 1;
}
new Count1, Count2;
public OnPlayerRequestSpawn(playerid)
{
if ((Count1 > Count2) && GetPlayerTeam(playerid) == TEAM_KOPASSUS)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
else if((Count2 > Count1) && GetPlayerTeam(playerid) == TEAM_TERRORIST)
{
GameTextForPlayer(playerid, "~r~This team is full!", 600, 5);
PlayerPlaySound(playerid,1055,0, 0, 0);
return 0;
}
SetPlayerToTeamColour(playerid);
if( GetPlayerTeam( playerid ) == TEAM_KOPASSUS ) Count1++;
else if( GetPlayerTeam( playerid ) == TEAM_TERRORIST ) Count2++;
return 1;
}
public OnPlayerDisconnect
{
if( GetPlayerTeam( playerid ) == TEAM_KOPASSUS ) Count1--;
else if( GetPlayerTeam( playerid ) == TEAM_TERRORIST ) Count2--;
return 1;
}
|
Do you set the player's teams during OnPlayerRequestClass? If not, that would be your problem, as their team would still be equal to NO_TEAM.
Under OnPlayerRequestClass, compare their classid with the skin they are one, and set their team there. Then your script will work. |
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1380.6447,-1753.0427,13.5469);
SetPlayerFacingAngle(playerid, 269.6420);
SetPlayerCameraPos(playerid, 1387.2906,-1752.8887,13.3828);
SetPlayerCameraLookAt(playerid, 1380.6447,-1753.0427,13.5469);
if(classid == 0)
{
GameTextForPlayer(playerid,"~r~Terorist",6000,6);
gTeam[playerid] = TEAM_RED;
SetPlayerTeam(playerid, 0);
}
if(classid == 1)
{
GameTextForPlayer(playerid,"~b~Counter Terorist",6000,6);
gTeam[playerid] = TEAM_BLUE;
SetPlayerTeam(playerid, 1);
}
return 1;
}
#define TEAM_KOPASSUS 1
#define TEAM_TERRORIST 0