Complier Crashes? But i Know for a Fact its the Script. -
NoZ - 04.07.2011
Hello SA-MP
I Can't seem to find whats causing the crash of the PAWNO Complier.
can't see and brackets that are bad...
can't see any mistakes...
well, i dont really know what to do, if anyone could maybe take a look at my source they could try help with a fix
Cheers
NOZ
EDIT: Upload my source so people could take a look
Re: Complier Crashes? But i Know for a Fact its the Script. -
Mike Garber - 04.07.2011
Could be an include aswell, as includes are just like any other part in the script, it's just added from the files when compiling.
And also, it is always your script if the compiler is crashing, unless you're running Linux with WINE or Windows 98 (i guess it would even work on Win9
.
Re: Complier Crashes? But i Know for a Fact its the Script. -
SmileyForCheat - 04.07.2011
#include <MidoStream>
#include <yom_buttons>
#include <dini>
#include <utils>
#include <zones>
not Found I Think You Must Download one by one
Re: Complier Crashes? But i Know for a Fact its the Script. -
Sew_Sumi - 04.07.2011
Your indentation is messy, But you need to look over it more... You'll find it.
Some are tabs, and some are spaces.
Re: Complier Crashes? But i Know for a Fact its the Script. -
NoZ - 04.07.2011
could anyone fix it
and error; //here is the cause but has now been fixed
please?
i can't find it at all
Re: Complier Crashes? But i Know for a Fact its the Script. -
Sasino97 - 04.07.2011
There are some useless includes, that they're never used
Re: Complier Crashes? But i Know for a Fact its the Script. -
NoZ - 04.07.2011
would that cause the crash though?
Re: Complier Crashes? But i Know for a Fact its the Script. -
XpanD - 04.07.2011
When was the last time you compiled successfully? Check all script changes you made after that - things like dots (".") instead of commas (",") in coordinates for example also cause the compiler to fail. Just track everything back to the last successful compile, and see if you can find the source of your issues.
Good luck!
(on a side note, I don't know if your GM is private or not, but it might not be a good idea sharing the full code here - might be better having a few willing trusted members of this community look at the code via PM instead if you can't figure it out)
EDIT: Unused includes won't matter as long as they are written properly, they'll just make your GM bigger. Once you get this fixed, try removing some includes and compiling. If you get errors, you can just re-add them. If you don't get errors, you've just made your script a bit smaller!
Re: Complier Crashes? But i Know for a Fact its the Script. -
Sew_Sumi - 06.07.2011
Quote:
Originally Posted by XpanD
When was the last time you compiled successfully? Check all script changes you made after that - things like dots (".") instead of commas (",") in coordinates for example also cause the compiler to fail. Just track everything back to the last successful compile, and see if you can find the source of your issues.
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^^ This guy has the plan...