SA-MP Forums Archive
Invisible Checkpoint - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Invisible Checkpoint (/showthread.php?tid=266049)



Invisible Checkpoint - geerdinho8 - 03.07.2011

Well, for a new minigame, i must use checkpoints.

Today i made a new minigame, but when you get close to the checkpoint, it just disapears. The checkpoint is on a platfrom made by myself. Maybe someone can tell me how to keep it visible?


Re: Invisible Checkpoint - Infamous - 03.07.2011

What streamer are you using? Also does the checkpoint show on the map still when it disapears?


Re: Invisible Checkpoint - int3s0 - 03.07.2011

They are not invisible - checkpoint fall through objects because they cant float in air.

Try using SetPlayerRaceCheckpoint instead of SetPlayerCheckpoint.


AW: Invisible Checkpoint - Nero_3D - 03.07.2011

Ah he /\ edited his reply, but who wants to read it again



Just use SetPlayerRaceCheckpoint, they stay at the given position

Here a little marcro to make it easier

pawn Код:
#define SetPlayerFixedCheckpoint(%0,%1,%2,%3, SetPlayerRaceCheckpoint((%0), 2, (%1), (%2), (%3), 0.0, 0.0, 0.0,