Invisible Checkpoint - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Invisible Checkpoint (
/showthread.php?tid=266049)
Invisible Checkpoint -
geerdinho8 - 03.07.2011
Well, for a new minigame, i must use checkpoints.
Today i made a new minigame, but when you get close to the checkpoint, it just disapears. The checkpoint is on a platfrom made by myself. Maybe someone can tell me how to keep it visible?
Re: Invisible Checkpoint -
Infamous - 03.07.2011
What streamer are you using? Also does the checkpoint show on the map still when it disapears?
Re: Invisible Checkpoint -
int3s0 - 03.07.2011
They are not invisible - checkpoint fall through objects because they cant float in air.
Try using SetPlayerRaceCheckpoint instead of SetPlayerCheckpoint.
AW: Invisible Checkpoint -
Nero_3D - 03.07.2011
Ah he /\ edited his reply, but who wants to read it again
Just use SetPlayerRaceCheckpoint, they stay at the given position
Here a little marcro to make it easier
pawn Код:
#define SetPlayerFixedCheckpoint(%0,%1,%2,%3, SetPlayerRaceCheckpoint((%0), 2, (%1), (%2), (%3), 0.0, 0.0, 0.0,