SetPromotionMode(0-5); AddRank(1, Noob, 0, 500, 100, 0, 0, 0); AddRank(2, Newbie, 5, 1000, 100, 0, 0, 0); AddRank(3, Killer, 25, 2000, 100, 50, 0, 0); AddRank(4, Veteran Hitman, 50, 3500, 100, 50, 0, 0); AddRank(5, Hitman, 100, 5000, 100, 100, 0, 0);
#include <Ranks>
SetPromotionMode(0-5);
AddRank(1, "Noob", 0, 500, 100, 0, 0, 0);
AddRank(2, "Newbie", 5, 1000, 100, 0, 0, 0);
AddRank(3, "Killer", 25, 2000, 100, 50, 0, 0);
AddRank(4, "Veteran Hitman", 50, 3500, 100, 50, 0, 0);
AddRank(5, "Hitman", 100, 5000, 100, 100, 0, 0);
#pragma unused strtok
SetPromotionMode(1-5); AddRank(1, "Noob", 0, 500, 100, 0, 0, 0); AddRank(2, "Newbie", 5, 1000, 100, 0, 0, 0); AddRank(3, "Killer", 25, 2000, 100, 50, 0, 0); AddRank(4, "Veteran Hitman", 50, 3500, 100, 50, 0, 0); AddRank(5, "Hitman", 100, 5000, 100, 100, 0, 0);
AddRank(0, "OutSider", 0, 5000, 50.0, 0, 25, 250); AddRank(1, "Trusted G", 100, 10000, 75.0, 25.0, 29, 500); AddRank(2, "Original Gangster", 300, 20000, 100.0, 50.0, 28, 750); AddRank(3, "Double O.G", 500, 30000, 100.0, 75.0, 24, 1000); AddRank(4, "Proffesional", 800, 30000, 100.0, 100.0, 30, 1250); AddRank(5, "Master of War", 1000, 30000, 100.0, 100.0, 31, 1500); AddRank(6, "Gang Master", 1500, 30000, 100.0, 100.0, 28, 2000); |