Textdraw and Timers - Printable Version
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+---- Thread: Textdraw and Timers (
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Textdraw and Timers -
HydraX - 01.07.2011
So I'm just curious, I have this.
pawn Код:
public RemoveTextDraw()
{
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_GREEN)
{
TextDrawHideForPlayer(i, SpawnObj_G);
}
if(gTeam[i] == TEAM_BLUE)
{
TextDrawHideForPlayer(i, SpawnObj_B);
}
}
}
}
pawn Код:
SetPlayerToTeamColor(playerid);
PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music
if(gTeam[playerid] == TEAM_GREEN)
{
TextDrawShowForPlayer(playerid, SpawnObj_G);
SetTimer("RemoveTextDraw", 7000, 0);
}
else if(gTeam[playerid] == TEAM_BLUE)
{
TextDrawShowForPlayer(playerid, SpawnObj_B);
SetTimer("RemoveTextDraw", 7000, 0);
}
How can this be simplified? I'm trying to prevent using too many timers, I want the Textdraw to disappear after a couple of seconds. Can you help me?
Re: Textdraw and Timers -
=WoR=Varth - 01.07.2011
Only one global timer.
pawn Код:
new bool:RTD1,
bool:RTD2;
public OnGameModeInit()
{
RTD1 = true;
RTD2 = true;
return 1;
}
public RemoveTextDraw()
{
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == TEAM_GREEN)
{
TextDrawHideForPlayer(i, SpawnObj_G);
}
if(gTeam[i] == TEAM_BLUE)
{
TextDrawHideForPlayer(i, SpawnObj_B);
}
}
}
}
SetPlayerToTeamColor(playerid);
PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music
if(gTeam[playerid] == TEAM_GREEN)
{
TextDrawShowForPlayer(playerid, SpawnObj_G);
if(RTD1 == true) SetTimer("RemoveTextDraw", 7000, 0),RTD1 = false;
}
else if(gTeam[playerid] == TEAM_BLUE)
{
TextDrawShowForPlayer(playerid, SpawnObj_B);
if(RTD2 == true) SetTimer("RemoveTextDraw", 7000, 0),RTD2 = false;
}
Re: Textdraw and Timers -
HydraX - 01.07.2011
Can this work with any Textdraw I put?
Re: Textdraw and Timers -
=WoR=Varth - 01.07.2011
Yes.
Remember it's one time timer. It will not started again unless you put this.
or