C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1114) : error 029: invalid expression, assumed zero C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1114) : error 004: function "OnPlayerDeath" is not implemented C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1114) : error 017: undefined symbol "reason" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1114) : fatal error 107: too many error messages on one line
return 1; } if(strcmp("/armory Grenade Upgrade",cmdtext,true,10) == 0) { if(GetPlayerMoney(playerid)>=2000) { if(GetPlayerTeam(playerid) == 3) { GivePlayerMoney(playerid,-2000); GivePlayerWeapon(playerid,39,1000); GivePlayerWeapon(playerid,40,1000); SendClientMessage(playerid,COLOR_GREEN,"You just upgraded your Grenades"); } else { SendClientMessage(playerid,COLOR_RED,"You must be a Grenadier to upgrade your Grenades"); } return 1; } return 0; } } public OnPlayerDeath(playerid,killerid,reason)//this is line 1114 { if(IsPlayerConnected(killerid)) { GivePlayerMoney(killerid,200); GivePlayerMoney(playerid,-200); SpawnPlayer(playerid); SendClientMessage(killerid,COLOR_GREEN,"You just looted 500 dollars from the player you killed"); } return 1; }
public OnPlayerCommandText( playerid, cmdtext[ ] )
{
if( !strcmp( cmdtext, "/armoury", true ) )
{
// Code ...
return true;
}
return false;
}
public OnPlayerDeath( playerid, killerid, reason )
{
// Code
return true;
}
if(strcmp("/armory Grenade Upgrade",cmdtext,true,10) == 0)
{
if(GetPlayerMoney(playerid)>=2000)
{
if(GetPlayerTeam(playerid) == 3)
{
GivePlayerMoney(playerid,-2000);
GivePlayerWeapon(playerid,39,1000);
GivePlayerWeapon(playerid,40,1000);
SendClientMessage(playerid,COLOR_GREEN,"You just upgraded your Grenades");
}
else { SendClientMessage(playerid,COLOR_RED,"You must be a Grenadier to upgrade your Grenades"); }
}
return 1;
}
return 0;
}
public OnPlayerDeath(playerid,killerid,reason)//this is line 1114
{
if(IsPlayerConnected(killerid))
{
GivePlayerMoney(killerid,200);
GivePlayerMoney(playerid,-200);
SpawnPlayer(playerid);
SendClientMessage(killerid,COLOR_GREEN,"You just looted 500 dollars from the player you killed");
}
return 1;
}
Errors...
Код:
GivePlayerMoney(killerid,200); GivePlayerMoney(playerid,-200); SpawnPlayer(playerid); SendClientMessage(killerid,COLOR_GREEN,"You just looted 500 dollars from the player you killed"); |
new killcash = random(1500);
new string[128];
GivePlayerMoney(killerid, killcash);
GivePlayerMoney(playerid, -killcash);
SpawnPlayer(playerid);
format(string, sizeof(string), "You just killed %s and looted $%d from the them.", GetPlayerName(playerid), killcash);
C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1757) : error 029: invalid expression, assumed zero C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1757) : error 004: function "OnPlayerDeath" is not implemented C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1758) : error 017: undefined symbol "killerid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1761) : error 017: undefined symbol "killerid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1764) : warning 202: number of arguments does not match definition C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1764) : warning 202: number of arguments does not match definition C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1768) : warning 225: unreachable code C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1768) : error 029: invalid expression, assumed zero C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1768) : error 004: function "OnPlayerRequestClass" is not implemented C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1769) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1779) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1789) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1799) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1809) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1819) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1829) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1839) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1849) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1859) : error 017: undefined symbol "classid" C:\Users\Zack Farmer\Desktop\Lilrebels Folder\BCWAR.pwn(1872) : error 030: compound statement not closed at the end of file (started at line 1719) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 17 Errors.
if(strcmp("/armory Grenade Upgrade",cmdtext,true,10) == 0) { if(GetPlayerMoney(playerid)>=2000) { if(GetPlayerTeam(playerid) == 3) { GivePlayerMoney(playerid,-2000); GivePlayerWeapon(playerid,39,1000); GivePlayerWeapon(playerid,40,1000); SendClientMessage(playerid,COLOR_GREEN,"You just upgraded your Grenades"); } else { SendClientMessage(playerid,COLOR_RED,"You must be a Grenadier to upgrade your Grenades"); } } return 1; } return 0; } //this is line 1756 public OnPlayerDeath(playerid,killerid,reason) { if(IsPlayerConnected(killerid)) { new killcash = random(1500); new string[128]; GivePlayerMoney(killerid, killcash); GivePlayerMoney(playerid, -killcash); SpawnPlayer(playerid); format(string, sizeof(string), "You just killed %s and looted $%d from the them.", GetPlayerName(playerid), killcash); } return 1; }
if(strcmp("/armory Sniper Upgrade",cmdtext,true,10) == 0) { if(GetPlayerMoney(playerid)>=2000) { if(GetPlayerTeam(playerid) == 5) { GivePlayerMoney(playerid,-2000); GivePlayerWeapon(playerid,34,1000); SendClientMessage(playerid,COLOR_GREEN,"You have just upgraded your Sniper"); } else { SendClientMessage(playerid,COLOR_RED,"You are either not a Sniper or dont have the right amount of money."); } return 1; } if(strcmp("/armory Grenade Upgrade",cmdtext,true,10) == 0) { if(GetPlayerMoney(playerid)>=2000) { if(GetPlayerTeam(playerid) == 3) { GivePlayerMoney(playerid,-2000); GivePlayerWeapon(playerid,39,1000); GivePlayerWeapon(playerid,40,1000); SendClientMessage(playerid,COLOR_GREEN,"You just upgraded your Grenades"); } else { SendClientMessage(playerid,COLOR_RED,"You must be a Grenadier to upgrade your Grenades"); } return 1; } return 0; }
if(strcmp("/armory Sniper Upgrade",cmdtext,true,10) == 0) {
if(GetPlayerMoney(playerid)>=2000)
{
if(GetPlayerTeam(playerid) == 5)
{
GivePlayerMoney(playerid,-2000);
GivePlayerWeapon(playerid,34,1000);
SendClientMessage(playerid,COLOR_GREEN,"You have just upgraded your Sniper");
}
else
{
SendClientMessage(playerid,COLOR_RED,"You are either not a Sniper or dont have the right amount of money.");
}
return 1;
}
if(strcmp("/armory Grenade Upgrade",cmdtext,true,10) == 0)
{
if(GetPlayerMoney(playerid)>=2000)
{
if(GetPlayerTeam(playerid) == 3)
{
GivePlayerMoney(playerid,-2000);
GivePlayerWeapon(playerid,39,1000);
GivePlayerWeapon(playerid,40,1000);
SendClientMessage(playerid,COLOR_GREEN,"You just upgraded your Grenades");
}
}
else
{
SendClientMessage(playerid,COLOR_RED,"You must be a Grenadier to upgrade your Grenades");
}
return 1;
}
return 0;
}