Well... i Made classed and everything , but when i got to Choose the Class i want ( Team ) , all i see is nothing and down ( Left - Right - Spawn ) , When i click Spwan i spawn with the Ballaz ( First class i made in the GM ) , but the problem that i don't see the skin before i press Spawn
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SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
so i wanted to know how to fix this and how to change the back Ground while Choosing the Class
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and how to put Words ( Text ) above the skin before i choose it
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public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
if(classid == 1)
{
gTeam[playerid] = TEAM_GROVE;
SetPlayerColor(playerid, TEAM_GROVE_COLOR);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~g~GROOVE", 5000, 6);
}
else
{
gTeam[playerid] = TEAM_BALLA;
SetPlayerColor(playerid, TEAM_BALLA_COLOR);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~p~BALLAS", 5000, 6);
}
return 1;
}
#include <a_samp> #define TEAM_GROVE 1 #define TEAM_BALLA 2 #define TEAM_GROVE_COLOR 0x00FF00AA // Bright Green #define TEAM_BALLA_COLOR 0xFF00FFAA // Bright Purple new gTeam[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("L.S.G.W ( Test )"); AddPlayerClass(102,2001.1736,-1122.1942,26.6893,179.8825, 24, 500, 31, 500, 27, 500); AddPlayerClass(107,2521.5156,-1678.9836,15.4372,92.7751, 24, 500, 31, 500, 27, 500); //---------------------------------------------Cars---------------------- AddStaticVehicle(567,2469.7935,-1653.6843,13.2708,90.5193,16,16); // Grove Car ne AddStaticVehicle(550,2499.4294,-1654.7576,13.2485,254.4190,16,16); // Grove Car two AddStaticVehicle(445,2506.7881,-1678.3098,13.3342,325.9603,16,16); // Grove Car Three AddStaticVehicle(580,2474.8115,-1680.0529,13.1468,53.0098,16,16); // Grove Car Four AddStaticVehicle(554,2473.1538,-1692.3916,13.6217,358.9131,16,16); // Grove car Six AddStaticVehicle(575,2027.4512,-1141.2002,24.2388,268.0392,174,174); // Ballaz car one AddStaticVehicle(566,1996.3920,-1130.7765,25.2881,268.9091,174,174); // Ballaz car two AddStaticVehicle(566,2009.3124,-1131.0549,24.9350,270.7833,174,174); // Ballaz car three AddStaticVehicle(517,2037.6184,-1131.2960,24.1986,268.1283,174,174); // Ballaz car four AddStaticVehicle(517,1983.9332,-1140.4438,25.6544,270.9725,174,174); // Ballaz car five AddStaticVehicle(445,2004.6111,-1141.2178,25.1558,269.5776,174,174); // Ballaz car six AddStaticVehicle(576,2018.9581,-1140.7462,24.4843,267.8231,174,174); // Ballaz car seven AddStaticVehicle(576,2051.8625,-1120.1655,24.3129,180.2631,174,174); // Ballaz car Eight return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); if(classid == 1) { gTeam[playerid] = TEAM_GROVE; SetPlayerColor(playerid, TEAM_GROVE_COLOR); } else { gTeam[playerid] = TEAM_BALLA; SetPlayerColor(playerid, TEAM_BALLA_COLOR); } return 1; } SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); if(classid == 1) { gTeam[playerid] = TEAM_GROVE; SetPlayerColor(playerid, TEAM_GROVE_COLOR); GameTextForPlayer(playerid, "~n~~n~~n~~n~~g~GROOVE", 5000, 6); } else { gTeam[playerid] = TEAM_BALLA; SetPlayerColor(playerid, TEAM_BALLA_COLOR); GameTextForPlayer(playerid, "~n~~n~~n~~n~~p~BALLAS", 5000, 6); } return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |
E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(57) : error 021: symbol already defined: "SetPlayerPos" E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(60) : error 010: invalid function or declaration E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(66) : error 010: invalid function or declaration E:\LOSSAN~1\GAMEMO~1\LSGW2.pwn(72) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors. |