public OnPlayerCommandText(playerid, cmdtext[])
(strcmp("/creds", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0x000000, "Pilotblaze1/Ryder3939. And **********.com");
return 1;
}
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 100)
SendClientMessage(playerid, 0x000000, "You have been healed! You health has been restored to 100");
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid, 0);
SendClientMessageToAll(0x000000, "Someone has commited suicide! Check the right side of your screen to see who it was.");
SendClientMessage(playerid, 0x000000, "See you in heaven! Oh i just remembered,you commited suicide, you aint goin.");
return 1;
}
if (strcmp("/pm", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "Unfortunately, I do not know how to script /pm yet, So your assed out.");
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/creds", true))
{
SendClientMessage(playerid, 0xFFFFFFAA, "Pilotblaze1/Ryder3939. And **********.com");
return 0x1;
}
if(!strcmp(cmdtext, "/heal", true))
{
SetPlayerHealth(playerid, 0);
SendClientMessageToAll(0xFFFFFFAA, "Someone has commited suicide! Check the right side of your screen to see who it was.");
SendClientMessage(playerid, 0xFFFFFFAA, "See you in heaven! Oh i just remembered,you commited suicide, you aint goin.");
return 0x1;
}
if(!strcmp(cmdtext, "/kill", true))
{
SendClientMessage(playerid, 0xFFFFFFAA, "Pilotblaze1/Ryder3939. And **********.com");
return 0x1;
}
if(!strcmp(cmdtext, "/pm", true))
{
SendClientMessage(playerid, COLOR_RED, "Unfortunately, I do not know how to script /pm yet, So your assed out.");
return 0x1;
}
return 0x0;
}
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Is there any benifits for using that?
0x0 is also a colour define xD EDIT a BLACK colour define. |