Bit operators/shifting etc. faster than using normal defines etc? (also another question inside) - Printable Version
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Bit operators/shifting etc. faster than using normal defines etc? (also another question inside) -
Donya - 26.06.2011
now, im learning binary. thanks to Vince's and Kwarde's tutorial (oh and samp wiki) i wanted to know which one is faster.
e.g using
pawn Код:
enum (<<= 1)
{
INVALID_TEAM, //#define INVALID_TEAM 0
TEAM_COPS = 1, //#define TEAM_COPS 1
TEAM_UNDERCOVERCIA, //#define TEAM_UNDERCOVERCIA 2
TEAM_ARMY, //#define TEAM_ARMY 3
TEAM_SWAT, //#define TEAM_SWAT 4
TEAM_CIVILIAN, //#define TEAM_CIVILIAN 5
TEAM_MEDIC, //#define TEAM_MEDIC 6
TEAM_FIREFIGHTER //#define TEAM_FIREFIGHTER 7
}
so like gTeam[playerid] & TEAM_COPS
or
pawn Код:
enum
{
INVALID_TEAM, //#define INVALID_TEAM 0
TEAM_COPS = 1, //#define TEAM_COPS 1
TEAM_UNDERCOVERCIA, //#define TEAM_UNDERCOVERCIA 2
TEAM_ARMY, //#define TEAM_ARMY 3
TEAM_SWAT, //#define TEAM_SWAT 4
TEAM_CIVILIAN, //#define TEAM_CIVILIAN 5
TEAM_MEDIC, //#define TEAM_MEDIC 6
TEAM_FIREFIGHTER //#define TEAM_FIREFIGHTER 7
}
if(gTeam[playerid] == TEAM_COPS)
but yet it seems that binary is more dynamic? whereas you can add more than one teams to the player without creating a new variable
gTeam[playerid] |= TEAM_COPS
gTeam[playerid] |= MEDIC
will make them a medical cop?
so its like, instead of creating a new variable, e.g what cop skill they are. you can just do
if(gTeam[playerid] & TEAM_COPS | TEAM_MEDIC)
that detect if they are a medic and cop? so u can create your system more dynamically etc
?