I understand the basics of lag shooting but I still need help -
dstryr - 26.06.2011
I'm confused. On the server I play on, I have <50 ping. It was always my understanding that the greater the ping - the further ahead I need to aim to compensate for their lag. However, recently I've noticed ping can be misleading. For example, someone with ~80 ping can be nearly impossible to hit, and then someone with ~400 ping rolls around and I can hit them by practically not compensating at all (aiming almost right at them).
Can someone please go into detail on how to determine where to aim while fighting on foot? And how does
my ping factor into this as well? Lastly, how does one's frames per second factor into this? If your FPS is higher, are you an easier target?
Re: I understand the basics of lag shooting but I still need help -
Rachael - 26.06.2011
There is more than one type of lag, the best way to find the sweet spot for lag shooting is to shoot at the player, and remember the lead you used to hit them.
Re: I understand the basics of lag shooting but I still need help -
Whitetiger - 26.06.2011
FPS and ping are the two main factors as well as tickrate being a minor factor. (tickrate = times called onplayerupdate in 1 second <- useless info to non-scripters)
also INTERNET speed imo is just as important as ping but often overlooked, you can have a 0.10 upload speed and a 50 ping and you'll lag hard.
FPS matters because your limited to a max speed per frame, on your screen they will appear relevant to your fps, and thus you will lead aim based on ping and if they have a low fps move very little
your ping factors into it sort of not really as much as someone elses, example: you shoot your gun and it will take (your ping) time for the server to get this info, and then tell tthe other client that you are shooting and after the information reaches the other player you will have shot
source: played sa-mp DM for 4 1/2 years