tanto a origem 3 q й LS tanto a origem 1 q й SF.. e qdo eu tiro esses 2 spawns sу dxo 1 q era o padrao do gm o player reloga e nasce normalzin.else
{
if(PlayerInfo[playerid][pOrigem] == 1)//San Fierro
{
SetPlayerPos(playerid,-2721.2102,-317.7121,7.8438);
SetPlayerFacingAngle(playerid, 359.2807);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pOrigem] == 3)//Centro LS
{
SetPlayerPos(playerid,2515.8682,-1956.4772,16.7983);//nascimento dos civis
SetPlayerFacingAngle(playerid, 2.7415);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
return 1;
}
}
return 1;
}
else
{
SetPlayerPos(playerid,2515.8682,-1956.4772,16.7983);//nascimento dos civis
SetPlayerFacingAngle(playerid, 2.7415);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
}
return 1;
}
1568.1409,-1897.4019,13.5607
|
Tente mudar para o OnPlayerSpawn, e veja oque dб.
Se nгo der certo, й algum erro na sua pInfo, no caso pOrigem. |
else
{
if(PlayerInfo[playerid][pOrigem] == 1)//San Fierro
{
SetPlayerPos(playerid,-2721.2102,-317.7121,7.8438);
SetPlayerFacingAngle(playerid, 359.2807);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pOrigem] == 3)//Centro LS
{
SetPlayerPos(playerid,2515.8682,-1956.4772,16.7983);//nascimento dos civis
SetPlayerFacingAngle(playerid, 2.7415);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
return 1;
}
}
return 1;
}