#include <a_samp>
new Army[MAX_PLAYERS];
new IsPlayerInFaction[MAX_PLAYERS];
new Cop[MAX_PLAYERS];
new Gov[MAX_PLAYERS];
new Swat[MAX_PLAYERS];
new Ss[MAX_PLAYERS];
new Medic[MAX_PLAYERS];
new id;
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
LimitGlobalChatRadius(Float:20);
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal,4,cmdtext);
dcmd(wanted,6,cmdtext);
dcmd(jail,4,cmdtext);
if (strcmp("/joingoverment", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x99CCCCAA);
IsPlayerInFaction[playerid] = 1;
Gov[playerid] = 1;
SendClientMessage(playerid,0x99CCCCAA,"You have joined the Goverment");
}
return 1;
}
if (strcmp("/joinarmy", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x006633AA);
IsPlayerInFaction[playerid] = 1;
Army[playerid] = 1;
SendClientMessage(playerid,0x006633AA,"You have joined the Army");
}
return 1;
}
if (strcmp("/joinswat", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x330099AA);
IsPlayerInFaction[playerid] = 1;
Swat[playerid] = 1;
SendClientMessage(playerid,0x330099AA,"You have joined the S.W.A.T Team.");
}
return 1;
}
if (strcmp("/joinpolice", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x3300FFAA);
IsPlayerInFaction[playerid] = 1;
Cop[playerid] = 1;
SendClientMessage(playerid,0x3300FFAA,"You have joined the LSPD.");
}
return 1;
}
if (strcmp("/joinss", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x000066AA);
IsPlayerInFaction[playerid] = 1;
Ss[playerid] = 1;
SendClientMessage(playerid,0x000066AA,"You have joined the Secret Service");
}
return 1;
}
if (strcmp("/joinems", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0xFFCCFFAA);
IsPlayerInFaction[playerid] = 1;
Medic[playerid] = 1;
SendClientMessage(playerid,0xFFCCFFAA,"You have joined the Emergency Medical Service.");
}
return 1;
}
if (strcmp("/factions", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x00FF00AA,"{66FF66}|FACTIONS|{00FF00} The Army, Los Santos Police Department (LSPD), Emergency Medical Service (EMS)");
SendClientMessage(playerid,0x00FF00AA,"{66FF66}|FACTIONS|{00FF00} Special Weapons And Tactics (S.W.A.T), Secret Service (SS)");
return 1;
}
if (strcmp("/quitfaction", cmdtext, true, 10) == 0)
{
if(Army[playerid] == 1 || Swat[playerid] == 1 || Cop[playerid] == 1 || Ss[playerid] == 1 || Medic[playerid] == 1)
{
SetPlayerColor(playerid, 0xFFFFFFAA);
SendClientMessage(playerid,0xFFFFCCAA,"You have quit your faction");
Army[playerid] = 0;
Swat[playerid] = 0;
Cop[playerid] = 0;
Ss[playerid] = 0;
Medic[playerid] = 0;
IsPlayerInFaction[playerid] = 0;
}
else if(Army[playerid] == 0 || Swat[playerid] == 0 || Cop[playerid] == 0 || Ss[playerid] == 0 || Medic[playerid] == 0)
{
SendClientMessage(playerid,0xFFFFCCAA,"You aren't in a faction");
}
return 1;
}
if (strcmp("/Factionhelp", cmdtext, true, 10) == 0)
{
if(Army[playerid] == 1 || Swat[playerid] == 1 || Cop[playerid] == 1 || Ss[playerid] == 1)
{
SendClientMessage(playerid,0xFFFFCCAA,"Commands: /jail | /wanted");
}
if(Medic[playerid] == 1)
{
SendClientMessage(playerid,0xFFFFCCAA,"Commands: /heal");
}
return 1;
}
return 1;
}
dcmd_heal(playerid, params[])
{
if (strlen(params))
{
id = strval(params[0]);
if (IsPlayerConnected(id))
{
if(Medic[playerid] == 1)
{
SetPlayerHealth(id,100);
new pName[24];
new string[265];
GetPlayerName(playerid,"pName",sizeof(pName));
format(string,sizeof(string),"MEDIC:You got healed by Medic %s",pName);
SendClientMessage(id,0x00FF00AA,string);
}
else
{
SendClientMessage(playerid,0x00FF00AA,"SERVER:You dont have permission to this command!");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "SERVER:Usage /heal [ID]");
}
return 1;
}
dcmd_wanted(playerid, params[])
{
if (strlen(params))
{
new lvl;
id = strval(params[0]);
lvl = strval(params[1]);
if (IsPlayerConnected(playerid))
{
if(Army[playerid] == 1 || Swat[playerid] == 1 || Cop[playerid] == 1 || Ss[playerid] == 1)
{
SetPlayerWantedLevel(id,lvl);
}
else
{
SendClientMessage(playerid,0x00FF00AA,"SERVER:You dont have permission to this command!");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
return 1;
}
dcmd_jail(playerid, params[])
{
if (strlen(params))
{
new time;
id = strval(params[0]);
time = strval(params[1]);
if (IsPlayerConnected(id))
{
if(Army[playerid] == 1 || Swat[playerid] == 1 || Cop[playerid] == 1 || Ss[playerid] == 1)
{
new Float:x;
new Float:y;
new Float:z;
new string[265];
GetPlayerPos(playerid,Float:x,Float:y,Float:z);
SetPlayerPos(id,Float:x,Float:y,Float:z);
SetTimer("jail",time+000,0);
format(string,sizeof(string),"Jail:You got jailed for %s ",time);
SendClientMessage(id,0x00FF00AA,string);
}
else
{
SendClientMessage(playerid,0xFF0000AA,"You dont have permission for this commands");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Usage: /jail <playerid> <seconds>");
}
return 1;
}
#include <a_samp>
#define faction_civ 0
#define faction_army 1
new IsPlayerInFaction[MAX_PLAYERS];
#define faction_lspd 2
#define faction_gov 3
#define faction_swat 4
new pFaction[MAX_PLAYERS];
#define faction_ss 5
#define faction_medic 6
new id;
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
main()
{
print("\n----------------------------------");
print(" Faction V1.1 by DaRealz");
print("----------------------------------\n");
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(heal,4,cmdtext);
dcmd(wanted,6,cmdtext);
dcmd(jail,4,cmdtext);
if (strcmp("/joingoverment", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x99CCCCAA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_gov;
SendClientMessage(playerid,0x99CCCCAA,"You have joined the Goverment");
}
return 1;
}
if (strcmp("/joinarmy", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x006633AA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_army;
SendClientMessage(playerid,0x006633AA,"You have joined the Army");
}
return 1;
}
if (strcmp("/joinswat", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x330099AA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_swat;
SendClientMessage(playerid,0x330099AA,"You have joined the S.W.A.T Team.");
}
return 1;
}
if (strcmp("/joinpolice", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x3300FFAA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_lspd;
SendClientMessage(playerid,0x3300FFAA,"You have joined the LSPD.");
}
return 1;
}
if (strcmp("/joinss", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0x000066AA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_ss;
SendClientMessage(playerid,0x000066AA,"You have joined the Secret Service");
}
return 1;
}
if (strcmp("/joinems", cmdtext, true, 10) == 0)
{
if (IsPlayerInFaction[playerid] == 1)
{
SendClientMessage(playerid, 0x00FF00AA,"You are already in a faction !");
}
else
{
SetPlayerColor(playerid, 0xFFCCFFAA);
IsPlayerInFaction[playerid] = 1;
pFaction[playerid] = faction_medic;
SendClientMessage(playerid,0xFFCCFFAA,"You have joined the Emergency Medical Service.");
}
return 1;
}
if (strcmp("/factions", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x00FF00AA,"{66FF66}|FACTIONS|{00FF00} The Army, Los Santos Police Department (LSPD), Emergency Medical Service (EMS)");
SendClientMessage(playerid,0x00FF00AA,"{66FF66}|FACTIONS|{00FF00} Special Weapons And Tactics (S.W.A.T), Secret Service (SS)");
return 1;
}
if (strcmp("/quitfaction", cmdtext, true, 10) == 0)
{
if(pFaction[playerid] == faction_army || pFaction[playerid] == faction_swat || pFaction[playerid] == faction_lspd || pFaction[playerid] == faction_ss || pFaction[playerid] == faction_medic)
{
SetPlayerColor(playerid, 0xFFFFFFAA);
SendClientMessage(playerid,0xFFFFCCAA,"You have quit your faction");
pFaction[playerid] = faction_civ;
IsPlayerInFaction[playerid] = 0;
}
else if(pFaction[playerid] == faction_civ)
{
SendClientMessage(playerid,0xFFFFCCAA,"You aren't in a faction");
}
return 1;
}
if (strcmp("/Factionhelp", cmdtext, true, 10) == 0)
{
if(pFaction[playerid] == faction_army || pFaction[playerid] == faction_swat || pFaction[playerid] == faction_lspd || pFaction[playerid] == faction_ss)
{
SendClientMessage(playerid,0xFFFFCCAA,"Commands: /jail | /wanted");
}
if(pFaction[playerid] == faction_medic)
{
SendClientMessage(playerid,0xFFFFCCAA,"Commands: /heal");
}
return 1;
}
return 1;
}
dcmd_heal(playerid, params[])
{
if (strlen(params))
{
id = strval(params[0]);
if (IsPlayerConnected(id))
{
if(pFaction[playerid] == faction_medic)
{
SetPlayerHealth(id,100);
new pName[24];
new string[265];
GetPlayerName(playerid,"pName",sizeof(pName));
format(string,sizeof(string),"MEDIC:You got healed by Medic %s",pName);
SendClientMessage(id,0x00FF00AA,string);
}
else
{
SendClientMessage(playerid,0x00FF00AA,"SERVER:You dont have permission to this command!");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "SERVER:Usage /heal [ID]");
}
return 1;
}
dcmd_wanted(playerid, params[])
{
if (strlen(params))
{
new lvl;
id = strval(params[0]);
lvl = strval(params[1]);
if (IsPlayerConnected(playerid))
{
if(pFaction[playerid] == faction_army || pFaction[playerid] == faction_swat || pFaction[playerid] == faction_lspd || pFaction[playerid] == faction_ss)
{
SetPlayerWantedLevel(id,lvl);
}
else
{
SendClientMessage(playerid,0x00FF00AA,"SERVER:You dont have permission to this command!");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
return 1;
}
dcmd_jail(playerid, params[])
{
if (strlen(params))
{
new time;
id = strval(params[0]);
time = strval(params[1]);
if (IsPlayerConnected(id))
{
if(pFaction[playerid] == faction_army || pFaction[playerid] == faction_swat || pFaction[playerid] == faction_lspd || pFaction[playerid] == faction_ss)
{
new Float:x;
new Float:y;
new Float:z;
new string[265];
GetPlayerPos(playerid,Float:x,Float:y,Float:z);
SetPlayerPos(id,Float:x,Float:y,Float:z);
SetTimer("jail",time+000,0);
format(string,sizeof(string),"Jail:You got jailed for %s ",time);
SendClientMessage(id,0x00FF00AA,string);
}
else
{
SendClientMessage(playerid,0xFF0000AA,"You dont have permission for this commands");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Usage: /jail <playerid> <seconds>");
}
return 1;
}
I should opt for the second one, anyway i don't think think that you made it.
|
The second one is much better because it doesn't require making multiple 500 sized cells.
|
I should opt for the second one, anyway i don't think think that you made it.
|