check if player is in area/boundaries - Printable Version
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check if player is in area/boundaries -
krisis32 - 22.06.2011
How to check if player is in area.. like boundaries... If player is in it.. he have guns... when he leaves the area/boundaries.. he lose them.
Re: check if player is in area/boundaries -
Tommy_Mandaz - 22.06.2011
I usually just do this, say I want the person to not have any guns inside the LSPD, I go to the center point of the LSPD and I get the coords, afterwards I do IfPlayerInRangeOfPoint of that point by say 50 it removes his weapons and so on... Not sure if that is what you wanted.
Re: check if player is in area/boundaries -
krisis32 - 22.06.2011
Well i have a jail, so i want to remove guns from jailed person if he is in jail area. And area is like area 51
Re: check if player is in area/boundaries -
Tommy_Mandaz - 23.06.2011
Maybe create a timer to check if the player is in the area using the IsPlayerInRangeOfPoint, maybe every 20 seconds it checks and if he is reset the player's weapons.
Re: check if player is in area/boundaries -
krisis32 - 23.06.2011
But how big would be the range then?
Re: check if player is in area/boundaries -
[HiC]TheKiller - 23.06.2011
The range is how many X and Y tiles you want to extend the area. You should find a filterscript that allows you to calculate it.
Re: check if player is in area/boundaries -
Gazmull - 23.06.2011
if you wanna get a basic isplayerinjail
pawn Код:
new IsPlayerInJail[MAX_PLAYERS] //on the globals.
//to any cmds or blah blah blah any
if(IsPlayerInJail[ playerid ] == true) return SendClientMessage(playerid. 0x0, "You're injail you can't enter to xD-World!"); return true;